Searched refs:normalizationStrUsed (Results 1 – 3 of 3) sorted by relevance
590 …const char* const normalizationStrUsed = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(use… in createShaderInvarianceTests() local612 << FormatArgument("NORMALIZE_USED", normalizationStrUsed) in createShaderInvarianceTests()629 << FormatArgument("NORMALIZE_USED", normalizationStrUsed) in createShaderInvarianceTests()647 << FormatArgument("NORMALIZE_USED", normalizationStrUsed) in createShaderInvarianceTests()
632 …const char* const normalizationStrUsed = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(us… in init() local653 << FormatArgument("NORMALIZE_USED", normalizationStrUsed) in init()669 << FormatArgument("NORMALIZE_USED", normalizationStrUsed) in init()
630 …const char* const normalizationStrUsed = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(us… in init() local651 << FormatArgument("NORMALIZE_USED", normalizationStrUsed) in init()667 << FormatArgument("NORMALIZE_USED", normalizationStrUsed) in init()