Searched refs:numIndexTris (Results 1 – 2 of 2) sorted by relevance
35 unsigned int numIndexTris; member81 ASSERT_LT(0u, params.numIndexTris); in initializeBenchmark()96 for (unsigned int triIndex = 0; triIndex < params.numIndexTris; ++triIndex) in initializeBenchmark()158 glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(params.numIndexTris * 3 - 1), in drawConversion()172 offset %= (params.numIndexTris * 3); in drawIndexRange()195 params.numIndexTris = 3000; in IndexConversionPerfD3D11Params()209 params.numIndexTris = 50000; in IndexRangeOffsetPerfD3D11Params()