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Searched refs:numInputComponents (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
Des31fProgramInterfaceDefinitionUtil.hpp111 int numInputComponents; member
Des31fProgramInterfaceDefinitionUtil.cpp1744 retVal.numInputComponents = getNumComponents(shader, glu::STORAGE_IN); in getShaderResourceUsage()
1781 retVal.numInputComponents += 4; in getShaderResourceUsage()
1793 retVal.numInputComponents += 4 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
1805 retVal.numInputComponents += 4 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()
Des31fProgramInterfaceQueryTestCase.cpp2549 { GL_MAX_FRAGMENT_INPUT_COMPONENTS, usage.numInputComponents }, in checkShaderResourceUsage()
2605 { GL_MAX_GEOMETRY_INPUT_COMPONENTS, usage.numInputComponents }, in checkShaderResourceUsage()
2638 { GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, usage.numInputComponents }, in checkShaderResourceUsage()
2669 { GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, usage.numInputComponents }, in checkShaderResourceUsage()