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Searched refs:numSegmentsInResolveLevel (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/src/gpu/tessellate/
DPathCurveTessellator.cpp157 int numSegmentsInResolveLevel = 1 << resolveLevel; in WriteFixedVertexBuffer() local
160 for (int i = 1; i < numSegmentsInResolveLevel; i += 2) { in WriteFixedVertexBuffer()