Searched refs:numSrcBuffers (Results 1 – 2 of 2) sorted by relevance
2769 …const deUint32 numSrcBuffers = getDescriptorSetCount(m_descriptorSetCount) * getInterfaceN… in testResourceAccess() local2773 const deUint32 ndx0 = (setNdx * getInterfaceNumResources(m_shaderInterface)) % numSrcBuffers; in testResourceAccess()2774 …st deUint32 ndx1 = (setNdx * getInterfaceNumResources(m_shaderInterface) + 1) % numSrcBuffers; in testResourceAccess()2801 for (deUint32 bufferNdx = 0; bufferNdx < numSrcBuffers; bufferNdx++) in testResourceAccess()2820 const deUint32 numDynamicOffsets = (m_setDynamicOffset) ? (numSrcBuffers) : (0); in testResourceAccess()2822 const int numPreBarriers = numSrcBuffers; in testResourceAccess()2863 const deUint32 ndx0 = (setNdx * getInterfaceNumResources(m_shaderInterface)) % numSrcBuffers; in testResourceAccess()2864 const deUint32 ndx1 = (setNdx * getInterfaceNumResources(m_shaderInterface) + 1) % numSrcBuffers; in testResourceAccess()2874 const deUint32 ndx0 = (setNdx * getInterfaceNumResources(m_shaderInterface)) % numSrcBuffers; in testResourceAccess()2875 const deUint32 ndx1 = (setNdx * getInterfaceNumResources(m_shaderInterface) + 1) % numSrcBuffers; in testResourceAccess()
3845 const deUint32 numSrcBuffers = 1u; in orderBindPipelineTest() local3849 const int numPreBarriers = numSrcBuffers; in orderBindPipelineTest()