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Searched refs:num_channels_m1 (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader_llvm_vs.c139 fix_fetch.u.num_channels_m1 + 1, fix_fetch.u.format, in load_input_vs()
174 if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2) { in load_input_vs()
204 if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2 && required_channels == 4) { in load_input_vs()
Dsi_shader.h300 uint8_t num_channels_m1 : 2; /* number of channels minus 1 */ member
Dsi_shader.c1158 fprintf(f, "%u.%u.%u.%u", fix.u.reverse, fix.u.log_size, fix.u.num_channels_m1, in si_dump_shader_key_vs()
Dsi_state.c4802 fix_fetch.u.num_channels_m1 = desc->nr_channels - 1; in si_create_vertex_elements()