Searched refs:num_inlinable_uniforms (Results 1 – 6 of 6) sorted by relevance
150 unsigned num_inlinable_uniforms = prog->info.num_inlinable_uniforms; in st_upload_constants() local151 if (num_inlinable_uniforms) { in st_upload_constants()156 for (unsigned i = 0; i < num_inlinable_uniforms; i++) { in st_upload_constants()168 prog->info.num_inlinable_uniforms, in st_upload_constants()185 unsigned num_inlinable_uniforms = prog->info.num_inlinable_uniforms; in st_upload_constants() local186 if (num_inlinable_uniforms) { in st_upload_constants()190 for (unsigned i = 0; i < num_inlinable_uniforms; i++) in st_upload_constants()194 prog->info.num_inlinable_uniforms, in st_upload_constants()
218 uint8_t num_inlinable_uniforms:4; member
97 if (ctx && zs->nir->info.num_inlinable_uniforms && in get_shader_module_for_stage()100 base_size = zs->nir->info.num_inlinable_uniforms; in get_shader_module_for_stage()768 if (shader && shader->nir->info.num_inlinable_uniforms) in bind_stage()
794 nir->info.num_inlinable_uniforms, in zink_shader_compile()
333 shader->info.num_inlinable_uniforms = num_offsets; in nir_find_inlinable_uniforms()
1396 nir->info.num_inlinable_uniforms, in si_get_nir_shader()