Searched refs:num_quant_units (Results 1 – 2 of 2) sorted by relevance
131 chan->num_coded_vals = ctx->num_quant_units; in num_coded_units()134 if (chan->num_coded_vals > ctx->num_quant_units) { in num_coded_units()164 for (i = 0; i < ctx->num_quant_units; i++) { in add_wordlen_weights()253 for (i = 0; i < ctx->num_quant_units; i++) in decode_channel_wordlen()359 for (i = chan->num_coded_vals; i < ctx->num_quant_units; i++) in decode_channel_wordlen()363 : ctx->num_quant_units - chan->split_point; in decode_channel_wordlen()537 for (i = ctx->num_quant_units - 1; i >= 0; i--) in decode_quant_wordlen()1668 ctx->num_quant_units = get_bits(gb, 5) + 1; in ff_atrac3p_decode_channel_unit()1669 if (ctx->num_quant_units > 28 && ctx->num_quant_units < 32) { in ff_atrac3p_decode_channel_unit()1672 ctx->num_quant_units); in ff_atrac3p_decode_channel_unit()[all …]
136 int num_quant_units; member