Searched refs:num_texture_formats (Results 1 – 10 of 10) sorted by relevance
538 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in GL_CreateRenderer()539 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GL_CreateRenderer()540 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GL_CreateRenderer()541 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GL_CreateRenderer()545 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY; in GL_CreateRenderer()
82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
422 ri->num_texture_formats = j; in DirectFB_SetSupportedPixelFormats()
375 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in IsSupportedFormat()390 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in GetClosestSupportedFormat()399 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in GetClosestSupportedFormat()527 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface()
2115 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in GLES2_CreateRenderer()2116 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GLES2_CreateRenderer()2117 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GLES2_CreateRenderer()2118 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GLES2_CreateRenderer()
609 fprintf(stderr, " Texture formats (%d): ", info->num_texture_formats); in SDLTest_PrintRenderer()610 for (i = 0; i < (int) info->num_texture_formats; ++i) { in SDLTest_PrintRenderer()
784 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in D3D_CreateRenderer()785 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in D3D_CreateRenderer()
102 .num_texture_formats = 4,
1865 for (i = 0; i < renderer_info.num_texture_formats; i++) { in configure_video_filters()3764 if (!window || !renderer || !renderer_info.num_texture_formats) { in main()
320 for (i = 0; i < info.num_texture_formats; ++i) { in SDL_CreateWindowTexture()