Searched refs:old_code (Results 1 – 11 of 11) sorted by relevance
263 FT_UInt old_code = state->old_code; in ft_lzwstate_io() local303 old_code = old_char = (FT_UInt)c; in ft_lzwstate_io()335 old_code = 0; in ft_lzwstate_io()353 code = old_code; in ft_lzwstate_io()395 state->prefix[state->free_ent] = (FT_UShort)old_code; in ft_lzwstate_io()401 old_code = in_code; in ft_lzwstate_io()412 state->old_code = old_code; in ft_lzwstate_io()
131 FT_UInt old_code; member
268 FT_UInt old_code = state->old_code; in ft_lzwstate_io() local308 old_code = old_char = (FT_UInt)c; in ft_lzwstate_io()340 old_code = 0; in ft_lzwstate_io()358 code = old_code; in ft_lzwstate_io()400 state->prefix[state->free_ent] = (FT_UShort)old_code; in ft_lzwstate_io()406 old_code = in_code; in ft_lzwstate_io()417 state->old_code = old_code; in ft_lzwstate_io()
88 ForeignExpected<int> old_code(int a) // old code in old_code() function97 BOOST_OUTCOME_TRY(x, old_code(a)); in new_code()
526 const guint32 *old_code = (const guint32 *) code; in gst_vulkan_create_shader() local534 guint32 old = old_code[i]; in gst_vulkan_create_shader()
3275 handled as clear codes. This also re-sets old_code and old_char to