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Searched refs:onGetBackendTexture (Results 1 – 16 of 16) sorted by relevance

/third_party/skia/src/image/
DSkSurface_Gpu.h26 GrBackendTexture onGetBackendTexture(BackendHandleAccess) override;
DSkSurface_Base.h26 virtual GrBackendTexture onGetBackendTexture(BackendHandleAccess);
DSkImage_Gpu.h46 GrBackendTexture onGetBackendTexture(bool flushPendingGrContextIO,
DSkSurface.cpp58 GrBackendTexture SkSurface_Base::onGetBackendTexture(BackendHandleAccess) { in onGetBackendTexture() function in SkSurface_Base
344 return asSB(this)->onGetBackendTexture(access); in getBackendTexture()
DSkImage_Base.h121 virtual GrBackendTexture onGetBackendTexture(bool flushPendingGrContextIO,
DSkImage.cpp216 return as_IB(this)->onGetBackendTexture(flushPendingGrContextIO, origin); in getBackendTexture()
440 GrBackendTexture SkImage_Base::onGetBackendTexture(bool flushPendingGrContextIO, in onGetBackendTexture() function in SkImage_Base
DSkSurface_Gpu.cpp76 GrBackendTexture SkSurface_Gpu::onGetBackendTexture(BackendHandleAccess access) { in onGetBackendTexture() function in SkSurface_Gpu
DSkImage_Gpu.cpp251 GrBackendTexture SkImage_Gpu::onGetBackendTexture(bool flushPendingGrContextIO, in onGetBackendTexture() function in SkImage_Gpu
/third_party/flutter/skia/src/image/
DSkSurface_Gpu.h27 GrBackendTexture onGetBackendTexture(BackendHandleAccess) override;
DSkSurface_Base.h22 virtual GrBackendTexture onGetBackendTexture(BackendHandleAccess);
DSkImage_Base.h69 virtual GrBackendTexture onGetBackendTexture(bool flushPendingGrContextIO,
DSkImage_GpuBase.h49 GrBackendTexture onGetBackendTexture(bool flushPendingGrContextIO,
DSkImage.cpp154 return as_IB(this)->onGetBackendTexture(flushPendingGrContextIO, origin); in getBackendTexture()
207 GrBackendTexture SkImage_Base::onGetBackendTexture(bool flushPendingGrContextIO, in onGetBackendTexture() function in SkImage_Base
DSkSurface.cpp76 GrBackendTexture SkSurface_Base::onGetBackendTexture(BackendHandleAccess) { in onGetBackendTexture() function in SkSurface_Base
401 return asSB(this)->onGetBackendTexture(access); in getBackendTexture()
DSkImage_GpuBase.cpp176 GrBackendTexture SkImage_GpuBase::onGetBackendTexture(bool flushPendingGrContextIO, in onGetBackendTexture() function in SkImage_GpuBase
DSkSurface_Gpu.cpp58 GrBackendTexture SkSurface_Gpu::onGetBackendTexture(BackendHandleAccess access) { in onGetBackendTexture() function in SkSurface_Gpu