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Searched refs:op_is_lodq (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_sample_soa.c3294 boolean op_is_tex, op_is_lodq, op_is_gather, fetch_ms; in lp_build_sample_soa_code() local
3310 op_is_lodq = op_type == LP_SAMPLER_OP_LODQ; in lp_build_sample_soa_code()
3358 if (gallivm_perf & GALLIVM_PERF_NO_QUAD_LOD || op_is_lodq) { in lp_build_sample_soa_code()
3361 if (!(gallivm_perf & GALLIVM_PERF_RHO_APPROX) || op_is_lodq) { in lp_build_sample_soa_code()
3364 if (!(gallivm_perf & GALLIVM_PERF_BRILINEAR) || op_is_lodq || lod_bias || explicit_lod) { in lp_build_sample_soa_code()
3381 !static_sampler_state->max_lod_pos || op_is_lodq) { in lp_build_sample_soa_code()
3451 op_is_lodq)) { in lp_build_sample_soa_code()
3671 lp_build_sample_common(&bld, op_is_lodq, texture_index, sampler_index, in lp_build_sample_soa_code()
3677 if (op_is_lodq) { in lp_build_sample_soa_code()