Searched refs:ordinate (Results 1 – 10 of 10) sorted by relevance
140 this co-ordinate system provides more efficient point multiplication142 affine co-ordinates. A Jacobian projective co-ordinate (x, y, z) can be written143 as an affine co-ordinate as (x/(z^2), y/(z^3)). Conversion to Jacobian144 projective from affine co-ordinates is simple. The co-ordinate (x, y) is mapped153 co-ordinate and B<y_bit> is a value 0 or 1 to identify which of the two
43 co-ordinate system. In the case of EC_POINTs_make_affine the value B<num> provides the number of po…
120 For any given x co-ordinate for a point on a curve it is possible to derive two possible y values. …
294 static int contribution_64(SkFDot6 ordinate) { in contribution_64() argument296 int result = ordinate & 63; in contribution_64()301 int result = ((ordinate - 1) & 63) + 1; in contribution_64()
299 static int contribution_64(SkFDot6 ordinate) { in contribution_64() argument301 int result = ordinate & 63; in contribution_64()306 int result = ((ordinate - 1) & 63) + 1; in contribution_64()
66 The completion latches can be used to co-ordinate also a set of threads carrying out a repeated tas…
513 some texture co-ordinate calculation prior to bobbing. This
926 Point.y.__doc__ = 'ordinate'
63660 results when used with gdb or valgrind. Packagers need to co-ordinate