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Searched refs:outMatrix (Results 1 – 14 of 14) sorted by relevance

/third_party/skia/src/core/
DSkMatrixInvert.cpp12 SkScalar SkInvert2x2Matrix(const SkScalar inMatrix[4], SkScalar outMatrix[4]) { in SkInvert2x2Matrix()
20 if (outMatrix) { in SkInvert2x2Matrix()
22 outMatrix[0] = a11 * invdet; in SkInvert2x2Matrix()
23 outMatrix[1] = -a01 * invdet; in SkInvert2x2Matrix()
24 outMatrix[2] = -a10 * invdet; in SkInvert2x2Matrix()
25 outMatrix[3] = a00 * invdet; in SkInvert2x2Matrix()
28 if (!SkScalarsAreFinite(outMatrix, 4)) { in SkInvert2x2Matrix()
35 SkScalar SkInvert3x3Matrix(const SkScalar inMatrix[9], SkScalar outMatrix[9]) { in SkInvert3x3Matrix()
52 if (outMatrix) { in SkInvert3x3Matrix()
54 outMatrix[0] = b01 * invdet; in SkInvert3x3Matrix()
[all …]
DSkMatrixInvert.h20 SkScalar SkInvert2x2Matrix(const SkScalar inMatrix[4], SkScalar outMatrix[4]);
21 SkScalar SkInvert3x3Matrix(const SkScalar inMatrix[9], SkScalar outMatrix[9]);
22 SkScalar SkInvert4x4Matrix(const SkScalar inMatrix[16], SkScalar outMatrix[16]);
/third_party/flutter/skia/src/shaders/
DSkLocalMatrixShader.cpp54 SkImage* SkLocalMatrixShader::onIsAImage(SkMatrix* outMatrix, SkTileMode* mode) const { in onIsAImage() argument
57 if (image && outMatrix) { in onIsAImage()
59 *outMatrix = SkMatrix::Concat(imageMatrix, this->getLocalMatrix()); in onIsAImage()
/third_party/skia/src/shaders/
DSkLocalMatrixShader.cpp57 SkImage* SkLocalMatrixShader::onIsAImage(SkMatrix* outMatrix, SkTileMode* mode) const { in onIsAImage() argument
60 if (image && outMatrix) { in onIsAImage()
62 *outMatrix = SkMatrix::Concat(imageMatrix, this->getLocalMatrix()); in onIsAImage()
/third_party/skia/third_party/externals/tint/test/bug/tint/
D949.wgsl.expected.glsl92 mat3 outMatrix = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
111outMatrix = mat3(vec3(x_78.x, x_78.y, x_78.z), vec3(x_86.x, x_86.y, x_86.z), vec3(x_94.x, x_94.y, …
112 return outMatrix;
D949.wgsl.expected.hlsl75 float3x3 outMatrix = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
94outMatrix = float3x3(float3(x_78.x, x_78.y, x_78.z), float3(x_86.x, x_86.y, x_86.z), float3(x_94.x…
95 return outMatrix;
D949.wgsl.expected.spvasm70 OpName %outMatrix "outMatrix"
412 %outMatrix = OpVariable %_ptr_Function_mat3v3float Function %161
456 OpStore %outMatrix %209
457 %210 = OpLoad %mat3v3float %outMatrix
D949.wgsl125 var outMatrix : mat3x3<f32>;
144outMatrix = mat3x3<f32>(vec3<f32>(x_78.x, x_78.y, x_78.z), vec3<f32>(x_86.x, x_86.y, x_86.z), vec3…
145 let x_110 : mat3x3<f32> = outMatrix;
D949.wgsl.expected.wgsl124 var outMatrix : mat3x3<f32>;
143outMatrix = mat3x3<f32>(vec3<f32>(x_78.x, x_78.y, x_78.z), vec3<f32>(x_86.x, x_86.y, x_86.z), vec3…
144 let x_110 : mat3x3<f32> = outMatrix;
D949.wgsl.expected.msl113 float3x3 outMatrix = float3x3(0.0f);
132outMatrix = float3x3(float3(x_78[0], x_78[1], x_78[2]), float3(x_86[0], x_86[1], x_86[2]), float3(…
133 float3x3 const x_110 = outMatrix;
/third_party/flutter/skia/src/svg/
DSkSVGDevice.cpp472 SkMatrix outMatrix; in addImageShaderResources() local
475 SkImage* image = shader->isAImage(&outMatrix, xy); in addImageShaderResources()
/third_party/skia/src/svg/
DSkSVGDevice.cpp517 SkMatrix outMatrix; in addImageShaderResources() local
520 SkImage* image = shader->isAImage(&outMatrix, xy); in addImageShaderResources()
/third_party/skia/src/xps/
DSkXPSDevice.cpp1051 SkMatrix outMatrix; in createXpsBrush() local
1053 SkImage* image = shader->isAImage(&outMatrix, xy); in createXpsBrush()
/third_party/flutter/skia/src/xps/
DSkXPSDevice.cpp1055 SkMatrix outMatrix; in createXpsBrush() local
1057 SkImage* image = shader->isAImage(&outMatrix, xy); in createXpsBrush()