/third_party/skia/src/core/ |
D | SkMatrixInvert.cpp | 12 SkScalar SkInvert2x2Matrix(const SkScalar inMatrix[4], SkScalar outMatrix[4]) { in SkInvert2x2Matrix() 20 if (outMatrix) { in SkInvert2x2Matrix() 22 outMatrix[0] = a11 * invdet; in SkInvert2x2Matrix() 23 outMatrix[1] = -a01 * invdet; in SkInvert2x2Matrix() 24 outMatrix[2] = -a10 * invdet; in SkInvert2x2Matrix() 25 outMatrix[3] = a00 * invdet; in SkInvert2x2Matrix() 28 if (!SkScalarsAreFinite(outMatrix, 4)) { in SkInvert2x2Matrix() 35 SkScalar SkInvert3x3Matrix(const SkScalar inMatrix[9], SkScalar outMatrix[9]) { in SkInvert3x3Matrix() 52 if (outMatrix) { in SkInvert3x3Matrix() 54 outMatrix[0] = b01 * invdet; in SkInvert3x3Matrix() [all …]
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D | SkMatrixInvert.h | 20 SkScalar SkInvert2x2Matrix(const SkScalar inMatrix[4], SkScalar outMatrix[4]); 21 SkScalar SkInvert3x3Matrix(const SkScalar inMatrix[9], SkScalar outMatrix[9]); 22 SkScalar SkInvert4x4Matrix(const SkScalar inMatrix[16], SkScalar outMatrix[16]);
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/third_party/flutter/skia/src/shaders/ |
D | SkLocalMatrixShader.cpp | 54 SkImage* SkLocalMatrixShader::onIsAImage(SkMatrix* outMatrix, SkTileMode* mode) const { in onIsAImage() argument 57 if (image && outMatrix) { in onIsAImage() 59 *outMatrix = SkMatrix::Concat(imageMatrix, this->getLocalMatrix()); in onIsAImage()
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/third_party/skia/src/shaders/ |
D | SkLocalMatrixShader.cpp | 57 SkImage* SkLocalMatrixShader::onIsAImage(SkMatrix* outMatrix, SkTileMode* mode) const { in onIsAImage() argument 60 if (image && outMatrix) { in onIsAImage() 62 *outMatrix = SkMatrix::Concat(imageMatrix, this->getLocalMatrix()); in onIsAImage()
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/third_party/skia/third_party/externals/tint/test/bug/tint/ |
D | 949.wgsl.expected.glsl | 92 mat3 outMatrix = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); 111 …outMatrix = mat3(vec3(x_78.x, x_78.y, x_78.z), vec3(x_86.x, x_86.y, x_86.z), vec3(x_94.x, x_94.y, … 112 return outMatrix;
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D | 949.wgsl.expected.hlsl | 75 float3x3 outMatrix = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); 94 …outMatrix = float3x3(float3(x_78.x, x_78.y, x_78.z), float3(x_86.x, x_86.y, x_86.z), float3(x_94.x… 95 return outMatrix;
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D | 949.wgsl.expected.spvasm | 70 OpName %outMatrix "outMatrix" 412 %outMatrix = OpVariable %_ptr_Function_mat3v3float Function %161 456 OpStore %outMatrix %209 457 %210 = OpLoad %mat3v3float %outMatrix
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D | 949.wgsl | 125 var outMatrix : mat3x3<f32>; 144 …outMatrix = mat3x3<f32>(vec3<f32>(x_78.x, x_78.y, x_78.z), vec3<f32>(x_86.x, x_86.y, x_86.z), vec3… 145 let x_110 : mat3x3<f32> = outMatrix;
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D | 949.wgsl.expected.wgsl | 124 var outMatrix : mat3x3<f32>; 143 …outMatrix = mat3x3<f32>(vec3<f32>(x_78.x, x_78.y, x_78.z), vec3<f32>(x_86.x, x_86.y, x_86.z), vec3… 144 let x_110 : mat3x3<f32> = outMatrix;
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D | 949.wgsl.expected.msl | 113 float3x3 outMatrix = float3x3(0.0f); 132 …outMatrix = float3x3(float3(x_78[0], x_78[1], x_78[2]), float3(x_86[0], x_86[1], x_86[2]), float3(… 133 float3x3 const x_110 = outMatrix;
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/third_party/flutter/skia/src/svg/ |
D | SkSVGDevice.cpp | 472 SkMatrix outMatrix; in addImageShaderResources() local 475 SkImage* image = shader->isAImage(&outMatrix, xy); in addImageShaderResources()
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/third_party/skia/src/svg/ |
D | SkSVGDevice.cpp | 517 SkMatrix outMatrix; in addImageShaderResources() local 520 SkImage* image = shader->isAImage(&outMatrix, xy); in addImageShaderResources()
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/third_party/skia/src/xps/ |
D | SkXPSDevice.cpp | 1051 SkMatrix outMatrix; in createXpsBrush() local 1053 SkImage* image = shader->isAImage(&outMatrix, xy); in createXpsBrush()
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/third_party/flutter/skia/src/xps/ |
D | SkXPSDevice.cpp | 1055 SkMatrix outMatrix; in createXpsBrush() local 1057 SkImage* image = shader->isAImage(&outMatrix, xy); in createXpsBrush()
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