Searched refs:out_of_bounds (Results 1 – 23 of 23) sorted by relevance
125 out_of_bounds = te.lang.cce.vadd(out_of_lower_bounds, out_of_upper_bounds)127 dx = te.lang.cce.vmul(dx, te.lang.cce.vsub(tensor_one, out_of_bounds))136 within_bounds = te.lang.cce.vsub(tensor_one, out_of_bounds)138 grad_range = te.lang.cce.vmadd(sign, error_within_bounds, out_of_bounds)
124 out_of_bounds = te.lang.cce.vadd(out_of_lower_bounds, out_of_upper_bounds)126 dx = te.lang.cce.vmul(dx, te.lang.cce.vsub(tensor_one, out_of_bounds))135 within_bounds = te.lang.cce.vsub(tensor_one, out_of_bounds)137 grad_range = te.lang.cce.vmadd(sign, error_within_bounds, out_of_bounds)
2043 LLVMValueRef *out_of_bounds) in lp_build_layer_coord() argument2051 if (out_of_bounds) { in lp_build_layer_coord()2057 *out_of_bounds = lp_build_or(int_coord_bld, out, out1); in lp_build_layer_coord()3090 LLVMValueRef offset, out_of_bounds, out1; in lp_build_fetch_texel() local3092 out_of_bounds = int_coord_bld->zero; in lp_build_fetch_texel()3103 out_of_bound_ret_zero ? &out_of_bounds : NULL); in lp_build_fetch_texel()3125 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1); in lp_build_fetch_texel()3141 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1); in lp_build_fetch_texel()3143 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1); in lp_build_fetch_texel()3150 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1); in lp_build_fetch_texel()[all …]
161 LLVMValueRef out_of_bounds,
1045 LLVMValueRef *out_of_bounds) in lp_build_nearest_mip_level() argument1060 if (out_of_bounds) { in lp_build_nearest_mip_level()1066 *out_of_bounds = out; in lp_build_nearest_mip_level()1069 *out_of_bounds = lp_build_broadcast_scalar(&bld->int_coord_bld, out); in lp_build_nearest_mip_level()1073 *out_of_bounds = lp_build_unpack_broadcast_aos_scalars(bld->gallivm, in lp_build_nearest_mip_level()1078 level = lp_build_andnot(&bld->int_coord_bld, level, *out_of_bounds); in lp_build_nearest_mip_level()
1015 LLVMValueRef out_of_bounds, in lp_build_store_rgba_soa() argument1092 …MBuildAnd(gallivm->builder, exec_mask, LLVMBuildNot(gallivm->builder, out_of_bounds, ""), "store_m… in lp_build_store_rgba_soa()
598 LLVMValueRef *out_of_bounds);
38 out_of_bounds, enumerator
312 BOOST_MULTI_INDEX_SAFE_MODE_ASSERT(n<size(),safe_mode::out_of_bounds); in operator []()
37 bool out_of_bounds; in remap_tess_levels() local45 out_of_bounds = false; in remap_tess_levels()50 out_of_bounds = component > 0; in remap_tess_levels()53 out_of_bounds = true; in remap_tess_levels()63 out_of_bounds = component > 1; in remap_tess_levels()68 out_of_bounds = component == 3 && primitive_mode == GL_TRIANGLES; in remap_tess_levels()74 if (out_of_bounds) { in remap_tess_levels()
128 3711 : dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.* = FA…129 3711 : dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.* = F…272 6707 NVIDIA : dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads…273 6707 NVIDIA : dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.write…
278 CATCH_SAFE_MODE(safe_mode::out_of_bounds) in local_test_safe_mode()283 CATCH_SAFE_MODE(safe_mode::out_of_bounds) in local_test_safe_mode()
219 3711 : dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.* = FA…220 3711 : dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.* = F…
101 safe_mode::out_of_bounds);
3587 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3588 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3589 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3590 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3591 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3592 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3593 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3594 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3595 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3596 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…[all …]
3658 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3659 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3660 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3661 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3662 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3663 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3664 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3665 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3666 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3667 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…[all …]
3746 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3747 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3748 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3749 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3750 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3751 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3752 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3753 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3754 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3755 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…[all …]
3666 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3667 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3668 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3669 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3670 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3671 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3672 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3673 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3674 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3675 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…[all …]
3599 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3600 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3601 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3602 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3603 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3604 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3605 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3606 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3607 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3608 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…[all …]
3678 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3679 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3680 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3681 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3682 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3683 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3684 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3685 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3686 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3687 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…[all …]
12467 test/core/bad_client/tests/out_of_bounds.cc