Searched refs:outputIdx (Results 1 – 6 of 6) sorted by relevance
44 void setOutput(int outputIdx, int nbComponents, const Semantic& semantic);51 const Semantic& getOutput(int outputIdx, int component) const;
166 void VertexShader::setOutput(int outputIdx, int nbComponents, const sw::Shader::Semantic& semantic) in setOutput() argument170 output[outputIdx][i] = semantic; in setOutput()196 const sw::Shader::Semantic& VertexShader::getOutput(int outputIdx, int component) const in getOutput() argument198 return output[outputIdx][component]; in getOutput()
695 for (deUint32 outputIdx = 0; outputIdx < numOutputFloats; ++outputIdx) in addComputeIndexingNon16BaseAlignmentTests() local699 f += inputData[outputIdx * floatArraySize + arrIdx]; in addComputeIndexingNon16BaseAlignmentTests()
60 for (uint32_t outputIdx : output_indexes) { in GetOutputNodeIdx() local61 auto linked_post_idx = GetLinkedPostIdx(graphT, outputIdx); in GetOutputNodeIdx()
125 for (uint32_t outputIdx : outputIndexes) { in GetOutputNodeIdx() local126 auto linkedPostIdx = GetLinkedPostIdx(graphT, outputIdx); in GetOutputNodeIdx()
1324 for (int outputIdx = 0; outputIdx < m_resultOutputTotal; outputIdx++) in initFrameBuffer() local