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Searched refs:outputPosition (Results 1 – 3 of 3) sorted by relevance

/third_party/flutter/skia/third_party/externals/sdl/src/video/winrt/
DSDL_winrtpointerinput.cpp81 Windows::Foundation::Point outputPosition; in WINRT_TransformCursorPosition() local
87 outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width; in WINRT_TransformCursorPosition()
88 outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height; in WINRT_TransformCursorPosition()
93 outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width; in WINRT_TransformCursorPosition()
94 outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height; in WINRT_TransformCursorPosition()
97 outputPosition.X = 1.0f - (rawPosition.X / nativeWindow->Bounds.Width); in WINRT_TransformCursorPosition()
98 outputPosition.Y = 1.0f - (rawPosition.Y / nativeWindow->Bounds.Height); in WINRT_TransformCursorPosition()
101 outputPosition.X = rawPosition.Y / nativeWindow->Bounds.Height; in WINRT_TransformCursorPosition()
102 outputPosition.Y = 1.0f - (rawPosition.X / nativeWindow->Bounds.Width); in WINRT_TransformCursorPosition()
105 outputPosition.X = 1.0f - (rawPosition.Y / nativeWindow->Bounds.Height); in WINRT_TransformCursorPosition()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
Dqueryutils.cpp862 GLsizei *outputPosition) in GetShaderVariableBufferResourceProperty() argument
868 params[(*outputPosition)++] = buffer.binding; in GetShaderVariableBufferResourceProperty()
871 params[(*outputPosition)++] = clampCast<GLint>(buffer.dataSize); in GetShaderVariableBufferResourceProperty()
874 params[(*outputPosition)++] = buffer.numActiveVariables(); in GetShaderVariableBufferResourceProperty()
878 memberIndex < buffer.memberIndexes.size() && *outputPosition < bufSize; in GetShaderVariableBufferResourceProperty()
881 params[(*outputPosition)++] = clampCast<GLint>(buffer.memberIndexes[memberIndex]); in GetShaderVariableBufferResourceProperty()
885 params[(*outputPosition)++] = static_cast<GLint>(buffer.isActive(ShaderType::Vertex)); in GetShaderVariableBufferResourceProperty()
888 params[(*outputPosition)++] = static_cast<GLint>(buffer.isActive(ShaderType::Fragment)); in GetShaderVariableBufferResourceProperty()
891 params[(*outputPosition)++] = static_cast<GLint>(buffer.isActive(ShaderType::Compute)); in GetShaderVariableBufferResourceProperty()
894 params[(*outputPosition)++] = static_cast<GLint>(buffer.isActive(ShaderType::Geometry)); in GetShaderVariableBufferResourceProperty()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dqueryutils.cpp995 GLsizei *outputPosition) in GetShaderVariableBufferResourceProperty() argument
1001 params[(*outputPosition)++] = buffer.binding; in GetShaderVariableBufferResourceProperty()
1004 params[(*outputPosition)++] = clampCast<GLint>(buffer.dataSize); in GetShaderVariableBufferResourceProperty()
1007 params[(*outputPosition)++] = buffer.numActiveVariables(); in GetShaderVariableBufferResourceProperty()
1011 memberIndex < buffer.memberIndexes.size() && *outputPosition < bufSize; in GetShaderVariableBufferResourceProperty()
1014 params[(*outputPosition)++] = clampCast<GLint>(buffer.memberIndexes[memberIndex]); in GetShaderVariableBufferResourceProperty()
1018 params[(*outputPosition)++] = static_cast<GLint>(buffer.isActive(ShaderType::Vertex)); in GetShaderVariableBufferResourceProperty()
1021 params[(*outputPosition)++] = static_cast<GLint>(buffer.isActive(ShaderType::Fragment)); in GetShaderVariableBufferResourceProperty()
1024 params[(*outputPosition)++] = static_cast<GLint>(buffer.isActive(ShaderType::Compute)); in GetShaderVariableBufferResourceProperty()
1027 params[(*outputPosition)++] = static_cast<GLint>(buffer.isActive(ShaderType::Geometry)); in GetShaderVariableBufferResourceProperty()
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