Searched refs:p0p1 (Results 1 – 3 of 3) sorted by relevance
164 float4 p0p1 = line.fP0P1; variable165 float4 v = p0p1.zwxy() - p0p1;166 return vertexWriter << p0p1.lo << (v * (1/3.f) + p0p1) << p0p1.hi;
35 SK_ALWAYS_INLINE float4 map2Points(float4 p0p1) const { in map2Points() argument36 return fScale * p0p1 + (fSkew * p0p1.yxwz() + fTrans); in map2Points()
614 SkVector p0p1 = p1 - p0; in colrv1_configure_skpaint() local615 SkVector new_p0_offset = p0p1; in colrv1_configure_skpaint()617 SkVector new_p1_offset = p0p1; in colrv1_configure_skpaint()