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Searched refs:p0p1 (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/gpu/tessellate/
DPatchWriter.h164 float4 p0p1 = line.fP0P1; variable
165 float4 v = p0p1.zwxy() - p0p1;
166 return vertexWriter << p0p1.lo << (v * (1/3.f) + p0p1) << p0p1.hi;
DAffineMatrix.h35 SK_ALWAYS_INLINE float4 map2Points(float4 p0p1) const { in map2Points() argument
36 return fScale * p0p1 + (fSkew * p0p1.yxwz() + fTrans); in map2Points()
/third_party/skia/src/ports/
DSkFontHost_FreeType_common.cpp614 SkVector p0p1 = p1 - p0; in colrv1_configure_skpaint() local
615 SkVector new_p0_offset = p0p1; in colrv1_configure_skpaint()
617 SkVector new_p1_offset = p0p1; in colrv1_configure_skpaint()