Searched refs:pBlendDesc (Results 1 – 2 of 2) sorted by relevance
409 __in const D3D10_DDI_BLEND_DESC *pBlendDesc) // IN in CalcPrivateBlendStateSize() argument430 __in const D3D10_1_DDI_BLEND_DESC *pBlendDesc) // IN in CalcPrivateBlendStateSize1() argument548 __in const D3D10_DDI_BLEND_DESC *pBlendDesc, // IN in CreateBlendState() argument564 state.rt[i].blend_enable = pBlendDesc->BlendEnable[i]; in CreateBlendState()565 state.rt[i].colormask = pBlendDesc->RenderTargetWriteMask[i]; in CreateBlendState()567 if (pBlendDesc->BlendEnable[0] != pBlendDesc->BlendEnable[i] || in CreateBlendState()568 pBlendDesc->RenderTargetWriteMask[0] != pBlendDesc->RenderTargetWriteMask[i]) { in CreateBlendState()573 state.rt[0].rgb_func = translateBlendOp(pBlendDesc->BlendOp); in CreateBlendState()574 if (pBlendDesc->BlendOp == D3D10_DDI_BLEND_OP_MIN || in CreateBlendState()575 pBlendDesc->BlendOp == D3D10_DDI_BLEND_OP_MAX) { in CreateBlendState()[all …]
73 __in const D3D10_DDI_BLEND_DESC *pBlendDesc);76 __in const D3D10_1_DDI_BLEND_DESC *pBlendDesc);79 __in const D3D10_DDI_BLEND_DESC *pBlendDesc,84 __in const D3D10_1_DDI_BLEND_DESC *pBlendDesc,