Searched refs:pMatrix (Results 1 – 6 of 6) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/nine/ |
D | device9.h | 479 const D3DMATRIX *pMatrix ); 484 D3DMATRIX *pMatrix ); 489 const D3DMATRIX *pMatrix );
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D | device9.c | 2148 const D3DMATRIX *pMatrix ) in NineDevice9_SetTransform() argument 2153 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); in NineDevice9_SetTransform() 2155 user_assert(pMatrix, D3DERR_INVALIDCALL); in NineDevice9_SetTransform() 2157 nine_D3DMATRIX_print(pMatrix); in NineDevice9_SetTransform() 2159 *M = *pMatrix; in NineDevice9_SetTransform() 2164 nine_context_set_transform(This, State, pMatrix); in NineDevice9_SetTransform() 2172 D3DMATRIX *pMatrix ) in NineDevice9_GetTransform() argument 2178 user_assert(pMatrix, D3DERR_INVALIDCALL); in NineDevice9_GetTransform() 2180 *pMatrix = *M; in NineDevice9_GetTransform() 2187 const D3DMATRIX *pMatrix ) in NineDevice9_MultiplyTransform() argument [all …]
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D | nine_lock.c | 1051 const D3DMATRIX *pMatrix ) in LockDevice9_SetTransform() argument 1055 r = NineDevice9_SetTransform(This, State, pMatrix); in LockDevice9_SetTransform() 1063 D3DMATRIX *pMatrix ) in LockDevice9_GetTransform() argument 1067 r = NineDevice9_GetTransform(This, State, pMatrix); in LockDevice9_GetTransform() 1075 const D3DMATRIX *pMatrix ) in LockDevice9_MultiplyTransform() argument 1079 r = NineDevice9_MultiplyTransform(This, State, pMatrix); in LockDevice9_MultiplyTransform()
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D | nine_state.h | 470 const D3DMATRIX *pMatrix);
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D | nine_state.c | 1906 ARG_COPY_REF(D3DMATRIX, pMatrix)) in CSMT_ITEM_NO_WAIT() argument 1911 *M = *pMatrix; in CSMT_ITEM_NO_WAIT()
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/third_party/mesa3d/include/D3D9/ |
D | d3d9.h | 202 virtual HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0; 203 virtual HRESULT WINAPI GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) = 0; 204 …virtual HRESULT WINAPI MultiplyTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = … 790 …NAPI *SetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix); 791 …LT (WINAPI *GetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix); 792 …*MultiplyTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix); 1041 …PI *SetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix); 1042 … (WINAPI *GetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix); 1043 …ultiplyTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
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