Searched refs:pRasterizerState (Results 1 – 5 of 5) sorted by relevance
208 RasterizerState *pRasterizerState = CastRasterizerState(hRasterizerState); in CreateRasterizerState() local238 pRasterizerState->handle = pipe->create_rasterizer_state(pipe, &state); in CreateRasterizerState()261 RasterizerState *pRasterizerState = CastRasterizerState(hRasterizerState); in DestroyRasterizerState() local263 pipe->delete_rasterizer_state(pipe, pRasterizerState->handle); in DestroyRasterizerState()
302 RasterizerState *pRasterizerState = CastRasterizerState(hRasterizerState); in CastPipeRasterizerState() local303 return pRasterizerState ? pRasterizerState->handle : NULL; in CastPipeRasterizerState()
260 ComPtr<ID3D11RasterizerState> pRasterizerState; in main() local261 hr = pDevice->CreateRasterizerState(&RasterizerDesc, &pRasterizerState); in main()265 pDeviceContext->RSSetState(pRasterizerState.Get()); in main()
56 ID3D10RasterizerState* pRasterizerState; member109 ctx->RSSetState(bd->pRasterizerState); in ImGui_ImplDX10_SetupRenderState()487 bd->pd3dDevice->CreateRasterizerState(&desc, &bd->pRasterizerState); in ImGui_ImplDX10_CreateDeviceObjects()521 … if (bd->pRasterizerState) { bd->pRasterizerState->Release(); bd->pRasterizerState = NULL; } in ImGui_ImplDX10_InvalidateDeviceObjects()
57 ID3D11RasterizerState* pRasterizerState; member113 ctx->RSSetState(bd->pRasterizerState); in ImGui_ImplDX11_SetupRenderState()499 bd->pd3dDevice->CreateRasterizerState(&desc, &bd->pRasterizerState); in ImGui_ImplDX11_CreateDeviceObjects()533 … if (bd->pRasterizerState) { bd->pRasterizerState->Release(); bd->pRasterizerState = NULL; } in ImGui_ImplDX11_InvalidateDeviceObjects()