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Searched refs:pRasterizerState (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DRasterizer.cpp208 RasterizerState *pRasterizerState = CastRasterizerState(hRasterizerState); in CreateRasterizerState() local
238 pRasterizerState->handle = pipe->create_rasterizer_state(pipe, &state); in CreateRasterizerState()
261 RasterizerState *pRasterizerState = CastRasterizerState(hRasterizerState); in DestroyRasterizerState() local
263 pipe->delete_rasterizer_state(pipe, pRasterizerState->handle); in DestroyRasterizerState()
DState.h302 RasterizerState *pRasterizerState = CastRasterizerState(hRasterizerState); in CastPipeRasterizerState() local
303 return pRasterizerState ? pRasterizerState->handle : NULL; in CastPipeRasterizerState()
/third_party/mesa3d/src/gallium/targets/d3d10sw/tests/
Dtri.cpp260 ComPtr<ID3D11RasterizerState> pRasterizerState; in main() local
261 hr = pDevice->CreateRasterizerState(&RasterizerDesc, &pRasterizerState); in main()
265 pDeviceContext->RSSetState(pRasterizerState.Get()); in main()
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_dx10.cpp56 ID3D10RasterizerState* pRasterizerState; member
109 ctx->RSSetState(bd->pRasterizerState); in ImGui_ImplDX10_SetupRenderState()
487 bd->pd3dDevice->CreateRasterizerState(&desc, &bd->pRasterizerState); in ImGui_ImplDX10_CreateDeviceObjects()
521 … if (bd->pRasterizerState) { bd->pRasterizerState->Release(); bd->pRasterizerState = NULL; } in ImGui_ImplDX10_InvalidateDeviceObjects()
Dimgui_impl_dx11.cpp57 ID3D11RasterizerState* pRasterizerState; member
113 ctx->RSSetState(bd->pRasterizerState); in ImGui_ImplDX11_SetupRenderState()
499 bd->pd3dDevice->CreateRasterizerState(&desc, &bd->pRasterizerState); in ImGui_ImplDX11_CreateDeviceObjects()
533 … if (bd->pRasterizerState) { bd->pRasterizerState->Release(); bd->pRasterizerState = NULL; } in ImGui_ImplDX11_InvalidateDeviceObjects()