/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | Resource.cpp | 249 Resource *pResource = CastResource(hResource); in CreateResource() local 251 memset(pResource, 0, sizeof *pResource); in CreateResource() 264 pResource->Format = pCreateResource->Format; in CreateResource() 265 pResource->MipLevels = pCreateResource->MipLevels; in CreateResource() 306 pResource->resource = screen->resource_create(screen, &templat); in CreateResource() 307 if (!pResource) { in CreateResource() 313 pResource->NumSubResources = pCreateResource->MipLevels * pCreateResource->ArraySize; in CreateResource() 314 pResource->transfers = (struct pipe_transfer **)calloc(pResource->NumSubResources, in CreateResource() 315 sizeof *pResource->transfers); in CreateResource() 318 for (UINT SubResource = 0; SubResource < pResource->NumSubResources; ++SubResource) { in CreateResource() [all …]
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D | State.h | 176 Resource *pResource = CastResource(hResource); in CastPipeResource() local 177 return pResource ? pResource->resource : NULL; in CastPipeResource() 184 Resource *pResource = CastResource(hResource); in CastPipeResource() local 185 return pResource ? pResource->resource : NULL; in CastPipeResource() 192 Resource *pResource = CastResource(hResource); in CastPipeBuffer() local 193 if (!pResource) { in CastPipeBuffer() 196 return static_cast<struct pipe_resource *>(pResource->resource); in CastPipeBuffer()
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/third_party/mesa3d/src/microsoft/resource_state_manager/ |
D | D3D12ResourceState.h | 146 …TransitionableResourceState(ID3D12Resource *pResource, UINT TotalSubresources, bool SupportsSimult… in TransitionableResourceState() 150 m_pResource(pResource) in TransitionableResourceState() 229 void TransitionResource(TransitionableResourceState* pResource, 232 void TransitionSubresource(TransitionableResourceState* pResource, 265 …list_for_each_entry_safe(TransitionableResourceState, pResource, &m_TransitionListHead, m_Transiti… in ForEachTransitioningResource() 267 func(*pResource); in ForEachTransitioningResource() 268 list_delinit(&pResource->m_TransitionListEntry); in ForEachTransitioningResource()
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D | D3D12ResourceState.cpp | 261 TransitionDesc.Transition.pResource = pTransitioningResource; in ProcessTransitioningResource() 367 void ResourceStateManager::TransitionResource(TransitionableResourceState* pResource, D3D12_RESOURC… in TransitionResource() argument 369 ResourceStateManager::TransitionResource(*pResource, State); in TransitionResource() 373 void ResourceStateManager::TransitionSubresource(TransitionableResourceState* pResource, UINT Subre… in TransitionSubresource() argument 375 ResourceStateManager::TransitionSubresource(*pResource, SubresourceIndex, State); in TransitionSubresource() 387 ID3D12Resource *pResource = CurResource.GetD3D12Resource(); in ApplyAllResourceTransitions() local 390 pResource, in ApplyAllResourceTransitions()
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/third_party/mesa3d/src/gallium/frontends/nine/ |
D | surface9.h | 67 struct pipe_resource *pResource, 79 struct pipe_resource *pResource,
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D | volume9.c | 55 struct pipe_resource *pResource, in NineVolume9_ctor() argument 64 This, pContainer, pParams->device, pResource, Level, pDesc); in NineVolume9_ctor() 72 assert(pResource || pDesc->Pool != D3DPOOL_DEFAULT); in NineVolume9_ctor() 78 pipe_resource_reference(&This->resource, pResource); in NineVolume9_ctor() 550 struct pipe_resource *pResource, in NineVolume9_new() argument 556 pContainer, pResource, Level, pDesc); in NineVolume9_new()
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D | surface9.c | 55 struct pipe_resource *pResource, in NineSurface9_ctor() argument 67 This, pParams->device, pResource, Level, Layer, pDesc); in NineSurface9_ctor() 75 assert(allocate || pResource || user_buffer || in NineSurface9_ctor() 77 assert(!allocate || (!pResource && !user_buffer)); in NineSurface9_ctor() 78 assert(!pResource || !user_buffer); in NineSurface9_ctor() 80 assert(!pResource || pDesc->Pool == D3DPOOL_DEFAULT); in NineSurface9_ctor() 180 hr = NineResource9_ctor(&This->base, pParams, pResource, in NineSurface9_ctor() 877 struct pipe_resource *pResource, in NineSurface9_new() argument 886 pContainer, pResource, user_buffer, in NineSurface9_new()
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D | volume9.h | 68 struct pipe_resource *pResource,
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DCommandList.cpp | 117 newBarrier.UAV.pResource = uavResource; in uavBarrier() 172 src.pResource = srcBuffer; in copyBufferToTexture() 177 dst.pResource = dstTexture->d3dResource(); in copyBufferToTexture() 231 srcLoc.pResource = srcTexture; in copyTextureToTexture() 236 dstLoc.pResource = dstTexture; in copyTextureToTexture()
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D | GrD3DTextureResource.cpp | 22 barrier.pResource = this->d3dResource(); in setResourceState()
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D | GrD3DGpu.cpp | 487 dstLocation.pResource = dstResource->d3dResource(); in copySurfaceAsCopyTexture() 492 srcLocation.pResource = srcResource->d3dResource(); in copySurfaceAsCopyTexture() 625 srcLocation.pResource = texResource->d3dResource(); in readOrTransferPixels() 626 SkASSERT(srcLocation.pResource); in readOrTransferPixels() 643 dstLocation.pResource = d3dBuf->d3dResource(); in readOrTransferPixels() 1143 barrier.pResource = uavTexture->d3dResource(); in onRegenerateMipMapLevels()
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D | GrD3DBuffer.cpp | 105 barrier.pResource = this->d3dResource(); in setResourceState()
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | D3D12Sample.cpp | 313 Dst.pResource = pDestinationResource; 317 Src.pResource = pIntermediate; 874 vbBarrier.Transition.pResource = g_VertexBuffer; in InitD3D() 979 ibBarrier.Transition.pResource = g_IndexBuffer; in InitD3D() 1128 textureBarrier.Transition.pResource = g_Texture; in InitD3D() 1233 presentToRenderTargetBarrier.Transition.pResource = g_RenderTargets[g_FrameIndex]; in Render() 1286 renderTargetToPresentBarrier.Transition.pResource = g_RenderTargets[g_FrameIndex]; in Render()
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D | Tests.cpp | 1033 barriers[i].Transition.pResource = resourcesDefault[i].resource; in TestTransfer() 1189 barrier.Transition.pResource = bufDefault.resource; in TestZeroInitialized()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | BufferD3D12.cpp | 240 barrier->UAV.pResource = GetD3D12Resource(); in TransitionUsageAndGetResourceBarrier() 292 barrier->Transition.pResource = GetD3D12Resource(); in TransitionUsageAndGetResourceBarrier()
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D | UtilsD3D12.cpp | 76 copyLocation.pResource = texture->GetD3D12Resource(); in ComputeTextureCopyLocationForTexture() 91 bufferLocation.pResource = bufferResource; in ComputeBufferLocationForCopyTextureRegion()
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/third_party/flutter/skia/third_party/externals/imgui/examples/ |
D | imgui_impl_dx12.cpp | 292 srcLocation.pResource = uploadBuffer; in ImGui_ImplDX12_CreateFontsTexture() 301 dstLocation.pResource = pTexture; in ImGui_ImplDX12_CreateFontsTexture() 308 barrier.Transition.pResource = pTexture; in ImGui_ImplDX12_CreateFontsTexture()
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/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_dx12.cpp | 349 srcLocation.pResource = uploadBuffer; in ImGui_ImplDX12_CreateFontsTexture() 358 dstLocation.pResource = pTexture; in ImGui_ImplDX12_CreateFontsTexture() 365 barrier.Transition.pResource = pTexture; in ImGui_ImplDX12_CreateFontsTexture()
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_blit.cpp | 320 src_loc.pResource = d3d12_resource_resource(src); in copy_subregion_no_barriers() 325 dst_loc.pResource = d3d12_resource_resource(dst); in copy_subregion_no_barriers() 842 src_loc.pResource = d3d12_resource_resource(d3d12_resource(tmp)); in blit_resolve_stencil() 847 dst_loc.pResource = d3d12_resource_resource(dst); in blit_resolve_stencil()
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D | d3d12_resource.cpp | 362 tex_loc.pResource = d3d12_resource_resource(res); in fill_texture_location() 384 buf_loc.pResource = d3d12_resource_underlying(staging_res, &offset); in fill_buffer_location()
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/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | BufferD3D12.cpp | 177 barrier->Transition.pResource = mResource.Get(); in TransitionUsageAndGetResourceBarrier()
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D | CommandBufferD3D12.cpp | 54 copyLocation.pResource = texture.GetD3D12Resource(); in CreateTextureCopyLocationForTexture() 535 bufferLocation.pResource = buffer->GetD3D12Resource().Get(); in RecordCommands() 582 bufferLocation.pResource = buffer->GetD3D12Resource().Get(); in RecordCommands()
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D | TextureD3D12.cpp | 399 barrier->Transition.pResource = mResource.Get(); in TransitionUsageAndGetResourceBarrier()
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/third_party/flutter/skia/third_party/externals/imgui/examples/example_win32_directx12/ |
D | main.cpp | 392 barrier.Transition.pResource = g_mainRenderTargetResource[backBufferIdx]; in main()
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/third_party/skia/third_party/externals/imgui/examples/example_win32_directx12/ |
D | main.cpp | 190 barrier.Transition.pResource = g_mainRenderTargetResource[backBufferIdx]; in main()
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