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Searched refs:pSRView (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DState.h379 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in CastPipeShaderResourceView() local
380 return pSRView ? pSRView->handle : NULL; in CastPipeShaderResourceView()
DShader.cpp1201 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in CreateShaderResourceView() local
1256 pSRView->handle = pipe->create_sampler_view(pipe, resource, &desc); in CreateShaderResourceView()
1281 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in CreateShaderResourceView1() local
1338 pSRView->handle = pipe->create_sampler_view(pipe, resource, &desc); in CreateShaderResourceView1()
1361 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in DestroyShaderResourceView() local
1363 pipe_sampler_view_reference(&pSRView->handle, NULL); in DestroyShaderResourceView()