Searched refs:pVertexLayout (Results 1 – 2 of 2) sorted by relevance
196 ComPtr<ID3D11InputLayout> pVertexLayout; in main() local200 &pVertexLayout); in main()205 pDeviceContext->IASetInputLayout(pVertexLayout.Get()); in main()
997 ID3D11InputLayout *pVertexLayout; in createShaders() local998 …pLayoutDesc, numLayoutDesc, pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), &pVertexLayout); in createShaders()1002 m_pContext->IASetInputLayout(pVertexLayout); in createShaders()1003 pVertexLayout->Release(); in createShaders()1022 ID3D11InputLayout *pVertexLayout; in createShaders() local1023 …pLayoutDesc, numLayoutDesc, pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), &pVertexLayout); in createShaders()1027 m_pContext->IASetInputLayout(pVertexLayout); in createShaders()1028 pVertexLayout->Release(); in createShaders()