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Searched refs:pVertexLayout (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/targets/d3d10sw/tests/
Dtri.cpp196 ComPtr<ID3D11InputLayout> pVertexLayout; in main() local
200 &pVertexLayout); in main()
205 pDeviceContext->IASetInputLayout(pVertexLayout.Get()); in main()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationWin32KeyedMutexTests.cpp997 ID3D11InputLayout *pVertexLayout; in createShaders() local
998 …pLayoutDesc, numLayoutDesc, pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), &pVertexLayout); in createShaders()
1002 m_pContext->IASetInputLayout(pVertexLayout); in createShaders()
1003 pVertexLayout->Release(); in createShaders()
1022 ID3D11InputLayout *pVertexLayout; in createShaders() local
1023 …pLayoutDesc, numLayoutDesc, pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), &pVertexLayout); in createShaders()
1027 m_pContext->IASetInputLayout(pVertexLayout); in createShaders()
1028 pVertexLayout->Release(); in createShaders()