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Searched refs:pVertexShader (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/targets/d3d10sw/tests/
Dtri.cpp180 ComPtr<ID3D11VertexShader> pVertexShader; in main() local
181 hr = pDevice->CreateVertexShader(g_VS, sizeof g_VS, nullptr, &pVertexShader); in main()
213 pDeviceContext->VSSetShader(pVertexShader.Get(), nullptr, 0); in main()
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_dx10.cpp50 ID3D10VertexShader* pVertexShader; member
99 ctx->VSSetShader(bd->pVertexShader); in ImGui_ImplDX10_SetupRenderState()
402 …rtexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), &bd->pVertexShader) != S_OK) in ImGui_ImplDX10_CreateDeviceObjects()
525 if (bd->pVertexShader) { bd->pVertexShader->Release(); bd->pVertexShader = NULL; } in ImGui_ImplDX10_InvalidateDeviceObjects()
Dimgui_impl_dx11.cpp51 ID3D11VertexShader* pVertexShader; member
100 ctx->VSSetShader(bd->pVertexShader, NULL, 0); in ImGui_ImplDX11_SetupRenderState()
414 …aderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), NULL, &bd->pVertexShader) != S_OK) in ImGui_ImplDX11_CreateDeviceObjects()
537 if (bd->pVertexShader) { bd->pVertexShader->Release(); bd->pVertexShader = NULL; } in ImGui_ImplDX11_InvalidateDeviceObjects()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationWin32KeyedMutexTests.cpp981 ID3D11VertexShader** pVertexShader, in createShaders() argument
993 …ce->CreateVertexShader(pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), NULL, pVertexShader); in createShaders()
1018 …ce->CreateVertexShader(pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), NULL, pVertexShader); in createShaders()