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Searched refs:parentUniform (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/src/gpu/
DGrGeometryProcessor.cpp261 GrShaderVar parentUniform = uniformHandler->liftUniformToVertexShader( in emitTransformCode() local
263 transformExpression.appendf(" * %s", parentUniform.getName().c_str()); in emitTransformCode()