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/third_party/node/deps/npm/node_modules/stream-shift/
Dtest.js7 var passthrough = through()
9 passthrough.write('hello')
10 passthrough.write('world')
12 t.same(shift(passthrough), Buffer('hello'))
13 t.same(shift(passthrough), Buffer('world'))
18 var passthrough = stream.PassThrough()
20 passthrough.write('hello')
21 passthrough.write('world')
23 t.same(shift(passthrough), Buffer('hello'))
24 t.same(shift(passthrough), Buffer('world'))
[all …]
/third_party/typescript/tests/baselines/reference/
DthisTypeInObjectLiterals.types35 >mutuallyRecursive : { a: number; start(): number; passthrough(n: number): number; sub1(n: number):…
36passthrough(this.a); }, passthrough(n: number) { return this.sub1(n); }, sub1(n…
45 return this.passthrough(this.a);
46 >this.passthrough(this.a) : number
47 >this.passthrough : (n: number) => number
48 >this : { a: number; start(): number; passthrough(n: number): number; sub1(n: number): number; }
49 >passthrough : (n: number) => number
51 >this : { a: number; start(): number; passthrough(n: number): number; sub1(n: number): number; }
55 passthrough(n: number) {
56 >passthrough : (n: number) => number
[all …]
DthisTypeInObjectLiterals.symbols40 return this.passthrough(this.a);
41 >this.passthrough : Symbol(passthrough, Decl(thisTypeInObjectLiterals.ts, 14, 6))
43 >passthrough : Symbol(passthrough, Decl(thisTypeInObjectLiterals.ts, 14, 6))
49 passthrough(n: number) {
50 >passthrough : Symbol(passthrough, Decl(thisTypeInObjectLiterals.ts, 14, 6))
67 return this.passthrough(n - 1);
68 >this.passthrough : Symbol(passthrough, Decl(thisTypeInObjectLiterals.ts, 14, 6))
70 >passthrough : Symbol(passthrough, Decl(thisTypeInObjectLiterals.ts, 14, 6))
92 passthrough(n: number): number;
93 >passthrough : Symbol(I.passthrough, Decl(thisTypeInObjectLiterals.ts, 28, 20))
DthisTypeInObjectLiterals.js15 return this.passthrough(this.a);
17 passthrough(n: number) { method
22 return this.passthrough(n - 1);
31 passthrough(n: number): number;
50 return this.passthrough(this.a);
52 passthrough: function (n) { method
57 return this.passthrough(n - 1);
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_geometry_shader_passthrough.txt68 treats geometry shaders as largely "passthrough". In this use case, the
119 layout(passthrough) in gl_PerVertex {
123 // Declare "Inputs" with "passthrough" to automatically copy members.
124 layout(passthrough) in Inputs {
152 For the purposes of component counting, passthrough geometry shaders count
154 "passthrough" as output components as well, since their values will be
177 passthrough
181 A geometry shader using the layout qualifier "passthrough" is considered a
182 "passthrough geometry shader". Output primitives in a passthrough
186 qualified with "passthrough" are considered to produce per-vertex outputs,
[all …]
/third_party/openGLES/extensions/NV/
DNV_geometry_shader_passthrough.txt68 treats geometry shaders as largely "passthrough". In this use case, the
119 layout(passthrough) in gl_PerVertex {
123 // Declare "Inputs" with "passthrough" to automatically copy members.
124 layout(passthrough) in Inputs {
152 For the purposes of component counting, passthrough geometry shaders count
154 "passthrough" as output components as well, since their values will be
177 passthrough
181 A geometry shader using the layout qualifier "passthrough" is considered a
182 "passthrough geometry shader". Output primitives in a passthrough
186 qualified with "passthrough" are considered to produce per-vertex outputs,
[all …]
/third_party/node/deps/npm/node_modules/duplexify/
Dtest.js203 var passthrough = through()
205 var dup = duplexify(passthrough, passthrough)
225 var passthrough = through()
226 var dup = duplexify(passthrough, passthrough)
244 var passthrough = through()
245 var dup = duplexify(passthrough, passthrough)
261 var passthrough = through()
262 var dup = duplexify(passthrough, passthrough)
264 passthrough.emit('close')
/third_party/typescript/tests/cases/conformance/types/thisType/
DthisTypeInObjectLiterals.ts17 return this.passthrough(this.a);
19 passthrough(n: number) {
24 return this.passthrough(n - 1);
33 passthrough(n: number): number; method
/third_party/skia/third_party/externals/spirv-cross/shaders/geom/
Dgeometry-passthrough.geom6 layout(passthrough) in gl_PerVertex
11 layout(passthrough, location = 0) in VertexBlock
20 layout(passthrough) int b;
23 layout(passthrough, location = 4) in vec4 vPoint[];
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/geom/
Dgeometry-passthrough.geom5 layout(passthrough) in gl_PerVertex
10 layout(passthrough, location = 0) in VertexBlock
19 layout(passthrough) int b;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/geom/
Dgeometry-passthrough.geom5 layout(passthrough) in gl_PerVertex
10 layout(passthrough, location = 0) in VertexBlock
19 layout(passthrough) int b;
/third_party/ffmpeg/libavfilter/
Dvf_transpose_vaapi.c33 int passthrough; // PassthroughType, landscape passthrough mode enabled member
129 if (ctx->passthrough) in transpose_vaapi_filter_frame()
195 if ((inlink->w >= inlink->h && ctx->passthrough == TRANSPOSE_PT_TYPE_LANDSCAPE) || in transpose_vaapi_vpp_config_output()
196 (inlink->w <= inlink->h && ctx->passthrough == TRANSPOSE_PT_TYPE_PORTRAIT)) { in transpose_vaapi_vpp_config_output()
206 ctx->passthrough = TRANSPOSE_PT_TYPE_NONE; in transpose_vaapi_vpp_config_output()
228 return ctx->passthrough ? in get_video_buffer()
246 …OFFSET(passthrough), AV_OPT_TYPE_INT, {.i64=TRANSPOSE_PT_TYPE_NONE}, 0, INT_MAX, FLAGS, "passthro…
Dvf_transpose_opencl.c37 int passthrough; ///< PassthroughType, landscape passthrough mode enabled member
83 s->passthrough == TRANSPOSE_PT_TYPE_LANDSCAPE) || in transpose_opencl_config_output()
85 s->passthrough == TRANSPOSE_PT_TYPE_PORTRAIT)) { in transpose_opencl_config_output()
97 s->passthrough = TRANSPOSE_PT_TYPE_NONE; in transpose_opencl_config_output()
130 return s->passthrough ? in get_video_buffer()
153 if (ctx->passthrough) in transpose_opencl_filter_frame()
247 …OFFSET(passthrough), AV_OPT_TYPE_INT, {.i64=TRANSPOSE_PT_TYPE_NONE}, 0, INT_MAX, FLAGS, "passthro…
Dvf_transpose.c49 int passthrough; ///< PassthroughType, landscape passthrough mode enabled member
189 s->passthrough = TRANSPOSE_PT_TYPE_LANDSCAPE; in config_props_output()
192 if ((inlink->w >= inlink->h && s->passthrough == TRANSPOSE_PT_TYPE_LANDSCAPE) || in config_props_output()
193 (inlink->w <= inlink->h && s->passthrough == TRANSPOSE_PT_TYPE_PORTRAIT)) { in config_props_output()
199 s->passthrough = TRANSPOSE_PT_TYPE_NONE; in config_props_output()
258 return s->passthrough ? in get_video_buffer()
337 if (s->passthrough) in filter_frame()
371 …OFFSET(passthrough), AV_OPT_TYPE_INT, {.i64=TRANSPOSE_PT_TYPE_NONE}, 0, INT_MAX, FLAGS, "passthro…
Dvf_transpose_npp.c79 int passthrough; ///< PassthroughType, landscape passthrough mode enabled member
251 s->passthrough = 1; in init_processing_chain()
267 if ((inlink->w >= inlink->h && s->passthrough == NPP_TRANSPOSE_PT_TYPE_LANDSCAPE) || in npptranspose_config_props()
268 (inlink->w <= inlink->h && s->passthrough == NPP_TRANSPOSE_PT_TYPE_PORTRAIT)) in npptranspose_config_props()
281 s->passthrough = NPP_TRANSPOSE_PT_TYPE_NONE; in npptranspose_config_props()
406 if (s->passthrough) in npptranspose_filter_frame()
444 …ply transposition if the input matches the specified geometry", OFFSET(passthrough), AV_OPT_TYPE_I…
Dvf_scale_cuda.c84 int passthrough; member
246 …if (s->passthrough && in_width == out_width && in_height == out_height && in_format == out_format)… in init_processing_chain()
251 s->passthrough = 0; in init_processing_chain()
380 inlink->w, inlink->h, outlink->w, outlink->h, s->passthrough ? " (passthrough)" : ""); in cudascale_config_props()
580 if (s->passthrough) in cudascale_filter_frame()
616 return s->passthrough ? in cudascale_get_video_buffer()
631 …{ "passthrough", "Do not process frames at all if parameters match", OFFSET(passthrough), AV_OPT_T…
/third_party/ffmpeg/libavcodec/
Dav1_frame_split_bsf.c68 goto passthrough; in av1_frame_split_filter()
79 goto passthrough; in av1_frame_split_filter()
104 goto passthrough; in av1_frame_split_filter()
123 goto passthrough; in av1_frame_split_filter()
145 goto passthrough; in av1_frame_split_filter()
181 passthrough: in av1_frame_split_filter()
/third_party/grpc/src/objective-c/tests/UnitTests/
DTransportTests.m84 passthrough:(BOOL)passthrough {
90 _passthrough = passthrough;
119 - (instancetype)initWithPassthrough:(BOOL)passthrough;
129 - (instancetype)initWithPassthrough:(BOOL)passthrough {
131 _passthrough = passthrough;
140 passthrough:_passthrough];
/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/
Dgstglupload.c121 const gchar * feature_name, GstCapsFeatures * passthrough) in _set_caps_features_with_passthrough() argument
141 m = gst_caps_features_get_size (passthrough); in _set_caps_features_with_passthrough()
143 const gchar *feature = gst_caps_features_get_nth (passthrough, j); in _set_caps_features_with_passthrough()
163 if (gst_caps_features_contains (passthrough, feature)) { in _set_caps_features_with_passthrough()
240 GstCapsFeatures *passthrough = in _gl_memory_upload_transform_caps() local
247 GST_CAPS_FEATURE_MEMORY_GL_MEMORY, passthrough); in _gl_memory_upload_transform_caps()
249 gst_caps_features_free (passthrough); in _gl_memory_upload_transform_caps()
525 GstCapsFeatures *passthrough; in _dma_buf_upload_transform_caps() local
542 passthrough = gst_caps_features_from_string in _dma_buf_upload_transform_caps()
550 GST_CAPS_FEATURE_MEMORY_GL_MEMORY, passthrough); in _dma_buf_upload_transform_caps()
[all …]
/third_party/glslang/Test/
Dspv.GeometryShaderPassthrough.geom6 layout(passthrough) in gl_PerVertex {
10 layout(passthrough) in Inputs {
/third_party/gstreamer/gstplugins_base/ext/gl/
Dgstgloverlaycompositorelement.c283 goto passthrough; in _oce_prepare_output_buffer()
290 goto passthrough; in _oce_prepare_output_buffer()
293 goto passthrough; in _oce_prepare_output_buffer()
298 passthrough: in _oce_prepare_output_buffer()
/third_party/gstreamer/gst_libav/ext/libav/
Dgstavdeinterlace.c93 gboolean passthrough; member
191 deinterlace->passthrough = in gst_ffmpegdeinterlace_update_passthrough()
195 GST_DEBUG_OBJECT (deinterlace, "Passthrough: %d", deinterlace->passthrough); in gst_ffmpegdeinterlace_update_passthrough()
292 deinterlace->passthrough = FALSE; in gst_ffmpegdeinterlace_init()
424 if (deinterlace->passthrough) in gst_ffmpegdeinterlace_chain()
/third_party/boost/libs/outcome/doc/src/content/tutorial/advanced/interop/
Dapp.md12 Here we localise a passthrough `error_code` solely for the purpose of ADL bridging, otherwise
14 [We covered this technique of "passthrough `error_code`" earlier in this tutorial]({{< relref "/tut…
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_state_ts.c100 if (svga->tcs.passthrough) in make_tcs_key()
101 key->tcs.passthrough = 1; in make_tcs_key()
364 svga->tcs.passthrough = TRUE; in emit_hw_tes()
367 svga->tcs.passthrough = FALSE; in emit_hw_tes()
/third_party/vk-gl-cts/doc/testspecs/GLES31/
Dfunctional.tessellation_geometry_interaction.txt41 render.passthrough cases tests basic rendering with a shader program with
43 passthrough geometry or tessellation shader does not change the result image. In
45 shader and then with a passthrough geometry shader. In
47 tessellation stage and then with a passthrough tessellation shader attached.

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