/third_party/node/deps/npm/node_modules/stream-shift/ |
D | test.js | 7 var passthrough = through() 9 passthrough.write('hello') 10 passthrough.write('world') 12 t.same(shift(passthrough), Buffer('hello')) 13 t.same(shift(passthrough), Buffer('world')) 18 var passthrough = stream.PassThrough() 20 passthrough.write('hello') 21 passthrough.write('world') 23 t.same(shift(passthrough), Buffer('hello')) 24 t.same(shift(passthrough), Buffer('world')) [all …]
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/third_party/typescript/tests/baselines/reference/ |
D | thisTypeInObjectLiterals.types | 35 >mutuallyRecursive : { a: number; start(): number; passthrough(n: number): number; sub1(n: number):… 36 …passthrough(this.a); }, passthrough(n: number) { return this.sub1(n); }, sub1(n… 45 return this.passthrough(this.a); 46 >this.passthrough(this.a) : number 47 >this.passthrough : (n: number) => number 48 >this : { a: number; start(): number; passthrough(n: number): number; sub1(n: number): number; } 49 >passthrough : (n: number) => number 51 >this : { a: number; start(): number; passthrough(n: number): number; sub1(n: number): number; } 55 passthrough(n: number) { 56 >passthrough : (n: number) => number [all …]
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D | thisTypeInObjectLiterals.symbols | 40 return this.passthrough(this.a); 41 >this.passthrough : Symbol(passthrough, Decl(thisTypeInObjectLiterals.ts, 14, 6)) 43 >passthrough : Symbol(passthrough, Decl(thisTypeInObjectLiterals.ts, 14, 6)) 49 passthrough(n: number) { 50 >passthrough : Symbol(passthrough, Decl(thisTypeInObjectLiterals.ts, 14, 6)) 67 return this.passthrough(n - 1); 68 >this.passthrough : Symbol(passthrough, Decl(thisTypeInObjectLiterals.ts, 14, 6)) 70 >passthrough : Symbol(passthrough, Decl(thisTypeInObjectLiterals.ts, 14, 6)) 92 passthrough(n: number): number; 93 >passthrough : Symbol(I.passthrough, Decl(thisTypeInObjectLiterals.ts, 28, 20))
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D | thisTypeInObjectLiterals.js | 15 return this.passthrough(this.a); 17 passthrough(n: number) { method 22 return this.passthrough(n - 1); 31 passthrough(n: number): number; 50 return this.passthrough(this.a); 52 passthrough: function (n) { method 57 return this.passthrough(n - 1);
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_geometry_shader_passthrough.txt | 68 treats geometry shaders as largely "passthrough". In this use case, the 119 layout(passthrough) in gl_PerVertex { 123 // Declare "Inputs" with "passthrough" to automatically copy members. 124 layout(passthrough) in Inputs { 152 For the purposes of component counting, passthrough geometry shaders count 154 "passthrough" as output components as well, since their values will be 177 passthrough 181 A geometry shader using the layout qualifier "passthrough" is considered a 182 "passthrough geometry shader". Output primitives in a passthrough 186 qualified with "passthrough" are considered to produce per-vertex outputs, [all …]
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/third_party/openGLES/extensions/NV/ |
D | NV_geometry_shader_passthrough.txt | 68 treats geometry shaders as largely "passthrough". In this use case, the 119 layout(passthrough) in gl_PerVertex { 123 // Declare "Inputs" with "passthrough" to automatically copy members. 124 layout(passthrough) in Inputs { 152 For the purposes of component counting, passthrough geometry shaders count 154 "passthrough" as output components as well, since their values will be 177 passthrough 181 A geometry shader using the layout qualifier "passthrough" is considered a 182 "passthrough geometry shader". Output primitives in a passthrough 186 qualified with "passthrough" are considered to produce per-vertex outputs, [all …]
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/third_party/node/deps/npm/node_modules/duplexify/ |
D | test.js | 203 var passthrough = through() 205 var dup = duplexify(passthrough, passthrough) 225 var passthrough = through() 226 var dup = duplexify(passthrough, passthrough) 244 var passthrough = through() 245 var dup = duplexify(passthrough, passthrough) 261 var passthrough = through() 262 var dup = duplexify(passthrough, passthrough) 264 passthrough.emit('close')
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/third_party/typescript/tests/cases/conformance/types/thisType/ |
D | thisTypeInObjectLiterals.ts | 17 return this.passthrough(this.a); 19 passthrough(n: number) { 24 return this.passthrough(n - 1); 33 passthrough(n: number): number; method
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/third_party/skia/third_party/externals/spirv-cross/shaders/geom/ |
D | geometry-passthrough.geom | 6 layout(passthrough) in gl_PerVertex 11 layout(passthrough, location = 0) in VertexBlock 20 layout(passthrough) int b; 23 layout(passthrough, location = 4) in vec4 vPoint[];
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/geom/ |
D | geometry-passthrough.geom | 5 layout(passthrough) in gl_PerVertex 10 layout(passthrough, location = 0) in VertexBlock 19 layout(passthrough) int b;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/geom/ |
D | geometry-passthrough.geom | 5 layout(passthrough) in gl_PerVertex 10 layout(passthrough, location = 0) in VertexBlock 19 layout(passthrough) int b;
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/third_party/ffmpeg/libavfilter/ |
D | vf_transpose_vaapi.c | 33 int passthrough; // PassthroughType, landscape passthrough mode enabled member 129 if (ctx->passthrough) in transpose_vaapi_filter_frame() 195 if ((inlink->w >= inlink->h && ctx->passthrough == TRANSPOSE_PT_TYPE_LANDSCAPE) || in transpose_vaapi_vpp_config_output() 196 (inlink->w <= inlink->h && ctx->passthrough == TRANSPOSE_PT_TYPE_PORTRAIT)) { in transpose_vaapi_vpp_config_output() 206 ctx->passthrough = TRANSPOSE_PT_TYPE_NONE; in transpose_vaapi_vpp_config_output() 228 return ctx->passthrough ? in get_video_buffer() 246 …OFFSET(passthrough), AV_OPT_TYPE_INT, {.i64=TRANSPOSE_PT_TYPE_NONE}, 0, INT_MAX, FLAGS, "passthro…
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D | vf_transpose_opencl.c | 37 int passthrough; ///< PassthroughType, landscape passthrough mode enabled member 83 s->passthrough == TRANSPOSE_PT_TYPE_LANDSCAPE) || in transpose_opencl_config_output() 85 s->passthrough == TRANSPOSE_PT_TYPE_PORTRAIT)) { in transpose_opencl_config_output() 97 s->passthrough = TRANSPOSE_PT_TYPE_NONE; in transpose_opencl_config_output() 130 return s->passthrough ? in get_video_buffer() 153 if (ctx->passthrough) in transpose_opencl_filter_frame() 247 …OFFSET(passthrough), AV_OPT_TYPE_INT, {.i64=TRANSPOSE_PT_TYPE_NONE}, 0, INT_MAX, FLAGS, "passthro…
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D | vf_transpose.c | 49 int passthrough; ///< PassthroughType, landscape passthrough mode enabled member 189 s->passthrough = TRANSPOSE_PT_TYPE_LANDSCAPE; in config_props_output() 192 if ((inlink->w >= inlink->h && s->passthrough == TRANSPOSE_PT_TYPE_LANDSCAPE) || in config_props_output() 193 (inlink->w <= inlink->h && s->passthrough == TRANSPOSE_PT_TYPE_PORTRAIT)) { in config_props_output() 199 s->passthrough = TRANSPOSE_PT_TYPE_NONE; in config_props_output() 258 return s->passthrough ? in get_video_buffer() 337 if (s->passthrough) in filter_frame() 371 …OFFSET(passthrough), AV_OPT_TYPE_INT, {.i64=TRANSPOSE_PT_TYPE_NONE}, 0, INT_MAX, FLAGS, "passthro…
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D | vf_transpose_npp.c | 79 int passthrough; ///< PassthroughType, landscape passthrough mode enabled member 251 s->passthrough = 1; in init_processing_chain() 267 if ((inlink->w >= inlink->h && s->passthrough == NPP_TRANSPOSE_PT_TYPE_LANDSCAPE) || in npptranspose_config_props() 268 (inlink->w <= inlink->h && s->passthrough == NPP_TRANSPOSE_PT_TYPE_PORTRAIT)) in npptranspose_config_props() 281 s->passthrough = NPP_TRANSPOSE_PT_TYPE_NONE; in npptranspose_config_props() 406 if (s->passthrough) in npptranspose_filter_frame() 444 …ply transposition if the input matches the specified geometry", OFFSET(passthrough), AV_OPT_TYPE_I…
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D | vf_scale_cuda.c | 84 int passthrough; member 246 …if (s->passthrough && in_width == out_width && in_height == out_height && in_format == out_format)… in init_processing_chain() 251 s->passthrough = 0; in init_processing_chain() 380 inlink->w, inlink->h, outlink->w, outlink->h, s->passthrough ? " (passthrough)" : ""); in cudascale_config_props() 580 if (s->passthrough) in cudascale_filter_frame() 616 return s->passthrough ? in cudascale_get_video_buffer() 631 …{ "passthrough", "Do not process frames at all if parameters match", OFFSET(passthrough), AV_OPT_T…
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/third_party/ffmpeg/libavcodec/ |
D | av1_frame_split_bsf.c | 68 goto passthrough; in av1_frame_split_filter() 79 goto passthrough; in av1_frame_split_filter() 104 goto passthrough; in av1_frame_split_filter() 123 goto passthrough; in av1_frame_split_filter() 145 goto passthrough; in av1_frame_split_filter() 181 passthrough: in av1_frame_split_filter()
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/third_party/grpc/src/objective-c/tests/UnitTests/ |
D | TransportTests.m | 84 passthrough:(BOOL)passthrough { 90 _passthrough = passthrough; 119 - (instancetype)initWithPassthrough:(BOOL)passthrough; 129 - (instancetype)initWithPassthrough:(BOOL)passthrough { 131 _passthrough = passthrough; 140 passthrough:_passthrough];
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/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/ |
D | gstglupload.c | 121 const gchar * feature_name, GstCapsFeatures * passthrough) in _set_caps_features_with_passthrough() argument 141 m = gst_caps_features_get_size (passthrough); in _set_caps_features_with_passthrough() 143 const gchar *feature = gst_caps_features_get_nth (passthrough, j); in _set_caps_features_with_passthrough() 163 if (gst_caps_features_contains (passthrough, feature)) { in _set_caps_features_with_passthrough() 240 GstCapsFeatures *passthrough = in _gl_memory_upload_transform_caps() local 247 GST_CAPS_FEATURE_MEMORY_GL_MEMORY, passthrough); in _gl_memory_upload_transform_caps() 249 gst_caps_features_free (passthrough); in _gl_memory_upload_transform_caps() 525 GstCapsFeatures *passthrough; in _dma_buf_upload_transform_caps() local 542 passthrough = gst_caps_features_from_string in _dma_buf_upload_transform_caps() 550 GST_CAPS_FEATURE_MEMORY_GL_MEMORY, passthrough); in _dma_buf_upload_transform_caps() [all …]
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/third_party/glslang/Test/ |
D | spv.GeometryShaderPassthrough.geom | 6 layout(passthrough) in gl_PerVertex { 10 layout(passthrough) in Inputs {
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/third_party/gstreamer/gstplugins_base/ext/gl/ |
D | gstgloverlaycompositorelement.c | 283 goto passthrough; in _oce_prepare_output_buffer() 290 goto passthrough; in _oce_prepare_output_buffer() 293 goto passthrough; in _oce_prepare_output_buffer() 298 passthrough: in _oce_prepare_output_buffer()
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/third_party/gstreamer/gst_libav/ext/libav/ |
D | gstavdeinterlace.c | 93 gboolean passthrough; member 191 deinterlace->passthrough = in gst_ffmpegdeinterlace_update_passthrough() 195 GST_DEBUG_OBJECT (deinterlace, "Passthrough: %d", deinterlace->passthrough); in gst_ffmpegdeinterlace_update_passthrough() 292 deinterlace->passthrough = FALSE; in gst_ffmpegdeinterlace_init() 424 if (deinterlace->passthrough) in gst_ffmpegdeinterlace_chain()
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/third_party/boost/libs/outcome/doc/src/content/tutorial/advanced/interop/ |
D | app.md | 12 Here we localise a passthrough `error_code` solely for the purpose of ADL bridging, otherwise 14 [We covered this technique of "passthrough `error_code`" earlier in this tutorial]({{< relref "/tut…
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/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_state_ts.c | 100 if (svga->tcs.passthrough) in make_tcs_key() 101 key->tcs.passthrough = 1; in make_tcs_key() 364 svga->tcs.passthrough = TRUE; in emit_hw_tes() 367 svga->tcs.passthrough = FALSE; in emit_hw_tes()
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/third_party/vk-gl-cts/doc/testspecs/GLES31/ |
D | functional.tessellation_geometry_interaction.txt | 41 render.passthrough cases tests basic rendering with a shader program with 43 passthrough geometry or tessellation shader does not change the result image. In 45 shader and then with a passthrough geometry shader. In 47 tessellation stage and then with a passthrough tessellation shader attached.
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