Searched refs:pd3dDevice (Results 1 – 4 of 4) sorted by relevance
/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_dx9.cpp | 42 LPDIRECT3DDEVICE9 pd3dDevice; member 85 bd->pd3dDevice->SetViewport(&vp); in ImGui_ImplDX9_SetupRenderState() 88 bd->pd3dDevice->SetPixelShader(NULL); in ImGui_ImplDX9_SetupRenderState() 89 bd->pd3dDevice->SetVertexShader(NULL); in ImGui_ImplDX9_SetupRenderState() 90 bd->pd3dDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); in ImGui_ImplDX9_SetupRenderState() 91 bd->pd3dDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); in ImGui_ImplDX9_SetupRenderState() 92 bd->pd3dDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); in ImGui_ImplDX9_SetupRenderState() 93 bd->pd3dDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); in ImGui_ImplDX9_SetupRenderState() 94 bd->pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in ImGui_ImplDX9_SetupRenderState() 95 bd->pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE); in ImGui_ImplDX9_SetupRenderState() [all …]
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D | imgui_impl_dx10.cpp | 46 ID3D10Device* pd3dDevice; member 120 ID3D10Device* ctx = bd->pd3dDevice; in ImGui_ImplDX10_RenderDrawData() 322 bd->pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture); in ImGui_ImplDX10_CreateFontsTexture() 332 bd->pd3dDevice->CreateShaderResourceView(pTexture, &srv_desc, &bd->pFontTextureView); in ImGui_ImplDX10_CreateFontsTexture() 351 bd->pd3dDevice->CreateSamplerState(&desc, &bd->pFontSampler); in ImGui_ImplDX10_CreateFontsTexture() 358 if (!bd->pd3dDevice) in ImGui_ImplDX10_CreateDeviceObjects() 402 …if (bd->pd3dDevice->CreateVertexShader(vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->Get… in ImGui_ImplDX10_CreateDeviceObjects() 415 …if (bd->pd3dDevice->CreateInputLayout(local_layout, 3, vertexShaderBlob->GetBufferPointer(), verte… in ImGui_ImplDX10_CreateDeviceObjects() 430 bd->pd3dDevice->CreateBuffer(&desc, NULL, &bd->pVertexConstantBuffer); in ImGui_ImplDX10_CreateDeviceObjects() 455 …if (bd->pd3dDevice->CreatePixelShader(pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBuf… in ImGui_ImplDX10_CreateDeviceObjects() [all …]
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D | imgui_impl_dx11.cpp | 46 ID3D11Device* pd3dDevice; member 138 if (bd->pd3dDevice->CreateBuffer(&desc, NULL, &bd->pVB) < 0) in ImGui_ImplDX11_RenderDrawData() 151 if (bd->pd3dDevice->CreateBuffer(&desc, NULL, &bd->pIB) < 0) in ImGui_ImplDX11_RenderDrawData() 334 bd->pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture); in ImGui_ImplDX11_CreateFontsTexture() 344 bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &bd->pFontTextureView); in ImGui_ImplDX11_CreateFontsTexture() 363 bd->pd3dDevice->CreateSamplerState(&desc, &bd->pFontSampler); in ImGui_ImplDX11_CreateFontsTexture() 370 if (!bd->pd3dDevice) in ImGui_ImplDX11_CreateDeviceObjects() 414 …if (bd->pd3dDevice->CreateVertexShader(vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->Get… in ImGui_ImplDX11_CreateDeviceObjects() 427 …if (bd->pd3dDevice->CreateInputLayout(local_layout, 3, vertexShaderBlob->GetBufferPointer(), verte… in ImGui_ImplDX11_CreateDeviceObjects() 442 bd->pd3dDevice->CreateBuffer(&desc, NULL, &bd->pVertexConstantBuffer); in ImGui_ImplDX11_CreateDeviceObjects() [all …]
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D | imgui_impl_dx12.cpp | 62 ID3D12Device* pd3dDevice; member 189 …if (bd->pd3dDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_ST… in ImGui_ImplDX12_RenderDrawData() 212 …if (bd->pd3dDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_ST… in ImGui_ImplDX12_RenderDrawData() 314 bd->pd3dDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc, in ImGui_ImplDX12_CreateFontsTexture() 336 HRESULT hr = bd->pd3dDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc, in ImGui_ImplDX12_CreateFontsTexture() 371 hr = bd->pd3dDevice->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence)); in ImGui_ImplDX12_CreateFontsTexture() 383 hr = bd->pd3dDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&cmdQueue)); in ImGui_ImplDX12_CreateFontsTexture() 387 …hr = bd->pd3dDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&cmdAlloc… in ImGui_ImplDX12_CreateFontsTexture() 391 …hr = bd->pd3dDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, cmdAlloc, NULL, IID_PPV_… in ImGui_ImplDX12_CreateFontsTexture() 422 bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, bd->hFontSrvCpuDescHandle); in ImGui_ImplDX12_CreateFontsTexture() [all …]
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