Searched refs:pdfShader (Results 1 – 6 of 6) sorted by relevance
/third_party/flutter/skia/src/pdf/ |
D | SkPDFGradientShader.cpp | 601 auto pdfShader = SkPDFMakeDict(); in make_function_shader() local 607 pdfShader->insertObject("Function", gradientStitchCode(info)); in make_function_shader() 614 pdfShader->insertObject("Extend", std::move(extend)); in make_function_shader() 647 pdfShader->insertObject("Coords", std::move(coords)); in make_function_shader() 731 pdfShader->insertObject( in make_function_shader() 736 pdfShader->insertRef("Function", in make_function_shader() 741 pdfShader->insertInt("ShadingType", shadingType); in make_function_shader() 742 pdfShader->insertName("ColorSpace", "DeviceRGB"); in make_function_shader() 747 pdfFunctionShader.insertObject("Shading", std::move(pdfShader)); in make_function_shader() 902 SkPDFIndirectReference pdfShader; in find_pdf_shader() local [all …]
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D | SkPDFShader.cpp | 362 SkPDFIndirectReference pdfShader = in SkPDFMakeShader() local 370 doc->fImageShaderMap.set(std::move(key), pdfShader); in SkPDFMakeShader() 371 return pdfShader; in SkPDFMakeShader()
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D | SkPDFDevice.cpp | 1212 SkPDFIndirectReference pdfShader in populate_graphic_state_entry_from_paint() local 1215 if (pdfShader) { in populate_graphic_state_entry_from_paint() 1217 entry->fShaderIndex = add_resource(*shaderResources, pdfShader); in populate_graphic_state_entry_from_paint()
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/third_party/skia/src/pdf/ |
D | SkPDFGradientShader.cpp | 601 auto pdfShader = SkPDFMakeDict(); in make_function_shader() local 607 pdfShader->insertObject("Function", gradientStitchCode(info)); in make_function_shader() 614 pdfShader->insertObject("Extend", std::move(extend)); in make_function_shader() 647 pdfShader->insertObject("Coords", std::move(coords)); in make_function_shader() 731 pdfShader->insertObject( in make_function_shader() 736 pdfShader->insertRef("Function", in make_function_shader() 741 pdfShader->insertInt("ShadingType", shadingType); in make_function_shader() 742 pdfShader->insertName("ColorSpace", "DeviceRGB"); in make_function_shader() 747 pdfFunctionShader.insertObject("Shading", std::move(pdfShader)); in make_function_shader() 902 SkPDFIndirectReference pdfShader; in find_pdf_shader() local [all …]
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D | SkPDFShader.cpp | 363 SkPDFIndirectReference pdfShader = in SkPDFMakeShader() local 371 doc->fImageShaderMap.set(std::move(key), pdfShader); in SkPDFMakeShader() 372 return pdfShader; in SkPDFMakeShader()
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D | SkPDFDevice.cpp | 1195 SkPDFIndirectReference pdfShader = SkPDFMakeShader(doc, shader, transform, bounds, in populate_graphic_state_entry_from_paint() local 1198 if (pdfShader) { in populate_graphic_state_entry_from_paint() 1200 entry->fShaderIndex = add_resource(*shaderResources, pdfShader); in populate_graphic_state_entry_from_paint()
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