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Searched refs:pdfShader (Results 1 – 6 of 6) sorted by relevance

/third_party/flutter/skia/src/pdf/
DSkPDFGradientShader.cpp601 auto pdfShader = SkPDFMakeDict(); in make_function_shader() local
607 pdfShader->insertObject("Function", gradientStitchCode(info)); in make_function_shader()
614 pdfShader->insertObject("Extend", std::move(extend)); in make_function_shader()
647 pdfShader->insertObject("Coords", std::move(coords)); in make_function_shader()
731 pdfShader->insertObject( in make_function_shader()
736 pdfShader->insertRef("Function", in make_function_shader()
741 pdfShader->insertInt("ShadingType", shadingType); in make_function_shader()
742 pdfShader->insertName("ColorSpace", "DeviceRGB"); in make_function_shader()
747 pdfFunctionShader.insertObject("Shading", std::move(pdfShader)); in make_function_shader()
902 SkPDFIndirectReference pdfShader; in find_pdf_shader() local
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DSkPDFShader.cpp362 SkPDFIndirectReference pdfShader = in SkPDFMakeShader() local
370 doc->fImageShaderMap.set(std::move(key), pdfShader); in SkPDFMakeShader()
371 return pdfShader; in SkPDFMakeShader()
DSkPDFDevice.cpp1212 SkPDFIndirectReference pdfShader in populate_graphic_state_entry_from_paint() local
1215 if (pdfShader) { in populate_graphic_state_entry_from_paint()
1217 entry->fShaderIndex = add_resource(*shaderResources, pdfShader); in populate_graphic_state_entry_from_paint()
/third_party/skia/src/pdf/
DSkPDFGradientShader.cpp601 auto pdfShader = SkPDFMakeDict(); in make_function_shader() local
607 pdfShader->insertObject("Function", gradientStitchCode(info)); in make_function_shader()
614 pdfShader->insertObject("Extend", std::move(extend)); in make_function_shader()
647 pdfShader->insertObject("Coords", std::move(coords)); in make_function_shader()
731 pdfShader->insertObject( in make_function_shader()
736 pdfShader->insertRef("Function", in make_function_shader()
741 pdfShader->insertInt("ShadingType", shadingType); in make_function_shader()
742 pdfShader->insertName("ColorSpace", "DeviceRGB"); in make_function_shader()
747 pdfFunctionShader.insertObject("Shading", std::move(pdfShader)); in make_function_shader()
902 SkPDFIndirectReference pdfShader; in find_pdf_shader() local
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DSkPDFShader.cpp363 SkPDFIndirectReference pdfShader = in SkPDFMakeShader() local
371 doc->fImageShaderMap.set(std::move(key), pdfShader); in SkPDFMakeShader()
372 return pdfShader; in SkPDFMakeShader()
DSkPDFDevice.cpp1195 SkPDFIndirectReference pdfShader = SkPDFMakeShader(doc, shader, transform, bounds, in populate_graphic_state_entry_from_paint() local
1198 if (pdfShader) { in populate_graphic_state_entry_from_paint()
1200 entry->fShaderIndex = add_resource(*shaderResources, pdfShader); in populate_graphic_state_entry_from_paint()