Searched refs:perlinNoiseShader (Results 1 – 2 of 2) sorted by relevance
486 …const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fSh… in noise2D() local488 if (perlinNoiseShader.fStitchTiles) { in noise2D()532 …const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fSh… in calculateTurbulenceValueForPoint() local533 if (perlinNoiseShader.fStitchTiles) { in calculateTurbulenceValueForPoint()541 for (int octave = 0; octave < perlinNoiseShader.fNumOctaves; ++octave) { in calculateTurbulenceValueForPoint()543 SkScalar numer = (perlinNoiseShader.fType == kFractalNoise_Type) ? in calculateTurbulenceValueForPoint()549 if (perlinNoiseShader.fStitchTiles) { in calculateTurbulenceValueForPoint()558 if (perlinNoiseShader.fType == kFractalNoise_Type) { in calculateTurbulenceValueForPoint()589 …const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fSh… in calculateImprovedNoiseValueForPoint() local590 SkScalar x = point.fX * perlinNoiseShader.fBaseFrequencyX; in calculateImprovedNoiseValueForPoint()[all …]
425 …const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fSh… in noise2D() local427 if (perlinNoiseShader.fStitchTiles) { in noise2D()471 …const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fSh… in calculateTurbulenceValueForPoint() local472 if (perlinNoiseShader.fStitchTiles) { in calculateTurbulenceValueForPoint()480 for (int octave = 0; octave < perlinNoiseShader.fNumOctaves; ++octave) { in calculateTurbulenceValueForPoint()482 SkScalar numer = (perlinNoiseShader.fType == kFractalNoise_Type) ? in calculateTurbulenceValueForPoint()488 if (perlinNoiseShader.fStitchTiles) { in calculateTurbulenceValueForPoint()497 if (perlinNoiseShader.fType == kFractalNoise_Type) { in calculateTurbulenceValueForPoint()