Searched refs:pipeline_object_id (Results 1 – 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderTCTE.cpp | 1870 if (run.pipeline_object_id != 0) in deinitTestRun() 1872 gl.deleteProgramPipelines(1, &run.pipeline_object_id); in deinitTestRun() 1874 run.pipeline_object_id = 0; in deinitTestRun() 2462 gl.genProgramPipelines(1, &run.pipeline_object_id); in initTestRun() 2470 …gl.getProgramPipelineiv(run.pipeline_object_id, m_glExtTokens.TESS_CONTROL_SHADER, &program_tc_id); in initTestRun() 2471 …gl.getProgramPipelineiv(run.pipeline_object_id, m_glExtTokens.TESS_EVALUATION_SHADER, &program_te_… in initTestRun() 2819 gl.useProgramStages(run.pipeline_object_id, GL_FRAGMENT_SHADER_BIT, run.fs_program_id); in initTestRun() 2820 …gl.useProgramStages(run.pipeline_object_id, m_glExtTokens.TESS_CONTROL_SHADER_BIT, run.tc_program_… in initTestRun() 2821 …gl.useProgramStages(run.pipeline_object_id, m_glExtTokens.TESS_EVALUATION_SHADER_BIT, run.te_progr… in initTestRun() 2822 gl.useProgramStages(run.pipeline_object_id, GL_VERTEX_SHADER_BIT, run.vs_program_id); in initTestRun() [all …]
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D | esextcTessellationShaderTCTE.hpp | 224 glw::GLuint pipeline_object_id; member 249 , pipeline_object_id(0) in _run()
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