Searched refs:playing_async (Results 1 – 3 of 3) sorted by relevance
92 gboolean playing_async; member
1728 basesink->playing_async = FALSE; in gst_base_sink_commit_state()2581 if (G_LIKELY (sink->playing_async)) { in gst_base_sink_do_preroll()3304 basesink->playing_async = TRUE; in gst_base_sink_flush_start()4583 sink->playing_async = TRUE; in gst_base_sink_perform_step()5854 basesink->playing_async = TRUE; in gst_base_sink_change_state()5901 basesink->playing_async = FALSE; in gst_base_sink_change_state()5918 basesink->playing_async = TRUE; in gst_base_sink_change_state()5974 basesink->playing_async = FALSE; in gst_base_sink_change_state()5983 basesink->playing_async = TRUE; in gst_base_sink_change_state()
77273 need_preroll = 1, have_preroll = 0, playing_async = 1,