Home
last modified time | relevance | path

Searched refs:pointSpriteEnable (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DContext.cpp312 pointSpriteEnable = false; in init()
378 void Context::setPointSpriteEnable(bool pointSpriteEnable) in setPointSpriteEnable() argument
380 Context::pointSpriteEnable = pointSpriteEnable; in setPointSpriteEnable()
734 return isDrawPoint(true) && pointSpriteEnable; in pointSpriteActive()
DContext.hpp314 void setPointSpriteEnable(bool pointSpriteEnable);
526 bool pointSpriteEnable; member in sw::Context
DRenderer.hpp317 void setPointSpriteEnable(bool pointSpriteEnable);
DRenderer.cpp2618 void Renderer::setPointSpriteEnable(bool pointSpriteEnable) in setPointSpriteEnable() argument
2620 context->setPointSpriteEnable(pointSpriteEnable); in setPointSpriteEnable()
/third_party/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dfrontend.h374 !state.rastState.pointSpriteEnable && !state.backendState.clipDistanceMask); in CanUseSimplePoints()
Dstate.h1070 uint32_t pointSpriteEnable : 1; member
/third_party/mesa3d/src/gallium/drivers/swr/
Dswr_state.cpp1285 rastState->pointSpriteEnable = rasterizer->sprite_coord_enable; in swr_update_derived()