Searched refs:pointSpriteEnable (Results 1 – 7 of 7) sorted by relevance
312 pointSpriteEnable = false; in init()378 void Context::setPointSpriteEnable(bool pointSpriteEnable) in setPointSpriteEnable() argument380 Context::pointSpriteEnable = pointSpriteEnable; in setPointSpriteEnable()734 return isDrawPoint(true) && pointSpriteEnable; in pointSpriteActive()
314 void setPointSpriteEnable(bool pointSpriteEnable);526 bool pointSpriteEnable; member in sw::Context
317 void setPointSpriteEnable(bool pointSpriteEnable);
2618 void Renderer::setPointSpriteEnable(bool pointSpriteEnable) in setPointSpriteEnable() argument2620 context->setPointSpriteEnable(pointSpriteEnable); in setPointSpriteEnable()
374 !state.rastState.pointSpriteEnable && !state.backendState.clipDistanceMask); in CanUseSimplePoints()
1070 uint32_t pointSpriteEnable : 1; member
1285 rastState->pointSpriteEnable = rasterizer->sprite_coord_enable; in swr_update_derived()