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Searched refs:possibly_misaligned_mask (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_shader.h364 uint32_t possibly_misaligned_mask; member
Dradv_cmd_buffer.c4481 if (state->possibly_misaligned_mask & bit && in radv_CmdBindVertexBuffers2EXT()
5509 state->possibly_misaligned_mask |= bit; in radv_CmdSetVertexInputEXT()