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Searched refs:postDepthCoverage (Results 1 – 10 of 10) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
Dlocalintermediate.h305 postDepthCoverage(false), depthLayout(EldNone),
758 void setPostDepthCoverage() { postDepthCoverage = true; } in setPostDepthCoverage()
759 bool getPostDepthCoverage() const { return postDepthCoverage; } in getPostDepthCoverage()
1007 bool postDepthCoverage; variable
DlinkValidate.cpp213 MERGE_TRUE(postDepthCoverage); in mergeModes()
DintermOut.cpp1515 if (postDepthCoverage) in output()
DParseHelper.cpp5135 publicType.shaderQualifiers.postDepthCoverage = true; in setLayoutQualifier()
6141 if (shaderQualifiers.postDepthCoverage) in checkNoShaderLayouts()
8374 if (publicType.shaderQualifiers.postDepthCoverage) { in updateStandaloneQualifierDefaults()
/third_party/mesa3d/src/gallium/drivers/nouveau/codegen/
Dnv50_ir_driver.h183 bool postDepthCoverage : 1; member
Dnv50_ir_print.cpp1017 …INFO(" \"postDepthCoverage\":\"%s\"\n", info_out->prop.fp.postDepthCoverage ? "true" : "fa… in nv50_ir_prog_info_out_print()
Dnv50_ir_from_nir.cpp1310 info_out->prop.fp.postDepthCoverage = nir->info.fs.post_depth_coverage; in parseNIR()
Dnv50_ir_from_tgsi.cpp1234 info_out->prop.fp.postDepthCoverage = prop->u[0].Data; in scanProperty()
/third_party/glslang/glslang/Include/
DTypes.h1229 bool postDepthCoverage; // fragment input member
1265 postDepthCoverage = false; in init()
1318 if (src.postDepthCoverage) in merge()
1319 postDepthCoverage = true; in merge()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_program.c503 fp->fp.post_depth_coverage = info->prop.fp.postDepthCoverage; in nvc0_fp_gen_header()