Searched refs:postDepthCoverage (Results 1 – 10 of 10) sorted by relevance
305 postDepthCoverage(false), depthLayout(EldNone),758 void setPostDepthCoverage() { postDepthCoverage = true; } in setPostDepthCoverage()759 bool getPostDepthCoverage() const { return postDepthCoverage; } in getPostDepthCoverage()1007 bool postDepthCoverage; variable
213 MERGE_TRUE(postDepthCoverage); in mergeModes()
1515 if (postDepthCoverage) in output()
5135 publicType.shaderQualifiers.postDepthCoverage = true; in setLayoutQualifier()6141 if (shaderQualifiers.postDepthCoverage) in checkNoShaderLayouts()8374 if (publicType.shaderQualifiers.postDepthCoverage) { in updateStandaloneQualifierDefaults()
183 bool postDepthCoverage : 1; member
1017 …INFO(" \"postDepthCoverage\":\"%s\"\n", info_out->prop.fp.postDepthCoverage ? "true" : "fa… in nv50_ir_prog_info_out_print()
1310 info_out->prop.fp.postDepthCoverage = nir->info.fs.post_depth_coverage; in parseNIR()
1234 info_out->prop.fp.postDepthCoverage = prop->u[0].Data; in scanProperty()
1229 bool postDepthCoverage; // fragment input member1265 postDepthCoverage = false; in init()1318 if (src.postDepthCoverage) in merge()1319 postDepthCoverage = true; in merge()
503 fp->fp.post_depth_coverage = info->prop.fp.postDepthCoverage; in nvc0_fp_gen_header()