Searched refs:prefer_nir (Results 1 – 6 of 6) sorted by relevance
170 if (screen->prefer_nir) in nouveau_disk_cache_create()206 screen->prefer_nir = debug_get_bool_option("NV50_PROG_USE_NIR", false); in nouveau_screen_init()208 screen->prefer_nir = true; in nouveau_screen_init()
74 bool prefer_nir; member
169 bool prefer_nir = PIPE_SHADER_IR_NIR == in st_init_limits() local172 if (screen->get_compiler_options && prefer_nir) { in st_init_limits()335 options->EmitNoLoops = !prefer_nir && in st_init_limits()380 options->LowerBufferInterfaceBlocks = !prefer_nir; in st_init_limits()389 if (prefer_nir) { in st_init_limits()1844 bool prefer_nir = PIPE_SHADER_IR_NIR == in st_init_extensions() local1849 if (prefer_nir && in st_init_extensions()1856 if (prefer_nir) in st_init_extensions()
349 return screen->prefer_nir ? 1 : 0; in nvc0_screen_get_param()484 return screen->prefer_nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI; in nvc0_screen_get_shader_param()
495 return screen->prefer_nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI; in nv50_screen_get_shader_param()
3897 bool prefer_nir = (preferred_ir == PIPE_SHADER_IR_NIR); in nine_ureg_create_shader() local3898 bool use_nir = prefer_nir || in nine_ureg_create_shader()3910 prefer_nir ? "NIR" : "TGSI", in nine_ureg_create_shader()