Searched refs:prepareToDraw (Results 1 – 15 of 15) sorted by relevance
183 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in onDraw()193 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in onDrawIndexed()226 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in onDrawInstanced()244 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in onDrawIndexedInstanced()294 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in onDrawIndirect()302 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in onDrawIndirect()320 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in multiDrawArraysANGLEOrWebGL()366 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in onDrawIndexedIndirect()374 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in onDrawIndexedIndirect()393 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in multiDrawElementsANGLEOrWebGL()
104 GrGLenum prepareToDraw(GrPrimitiveType primitiveType);
2324 GrGLenum GrGLGpu::prepareToDraw(GrPrimitiveType primitiveType) { in prepareToDraw() function in GrGLGpu
208 bool GrOpsRenderPass::prepareToDraw() { in prepareToDraw() function in GrOpsRenderPass224 if (!this->prepareToDraw()) { in draw()235 if (!this->prepareToDraw()) { in drawIndexed()247 if (!this->prepareToDraw()) { in drawInstanced()259 if (!this->prepareToDraw()) { in drawIndexedInstanced()273 if (!this->prepareToDraw()) { in drawIndirect()299 if (!this->prepareToDraw()) { in drawIndexedIndirect()
174 bool prepareToDraw();
12 fDrawableText = fWrappedText->prepareToDraw<DrawableText>(fUnicodeText.get(), in paint()41 fDrawableText = fWrappedText->prepareToDraw<DrawableText>(fUnicodeText.get(), in paint()
50 bool prepareToDraw(GrOnFlushResourceProvider*);
55 bool prepareToDraw(GrOnFlushResourceProvider*);
530 if (!fFiller.prepareToDraw(onFlushRP)) { in finalize()533 if (!fStroker.prepareToDraw(onFlushRP)) { in finalize()
305 bool GrCCFiller::prepareToDraw(GrOnFlushResourceProvider* onFlushRP) { in prepareToDraw() function in GrCCFiller
574 bool GrCCStroker::prepareToDraw(GrOnFlushResourceProvider* onFlushRP) { in prepareToDraw() function in GrCCStroker
98 …std::unique_ptr<DrawableText> prepareToDraw(UnicodeText* unicodeText, PositionType positionType, S…
30 It also has a method <b>prepareToDraw</b> that creates a DrawableText object, and a method <b>prepa…
201 …std::unique_ptr<Drawable> prepareToDraw(UnicodeText* unicodeText, PositionType positionType, SkSpa… in prepareToDraw() function
390 stroker.prepareToDraw(&onFlushRP); in onExecute()