Searched refs:prevV (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/src/gpu/geometry/ |
D | GrTriangulator.cpp | 988 Vertex* prevV = reference; in makeSortedVertex() local 989 while (prevV && c.sweep_lt(p, prevV->fPoint)) { in makeSortedVertex() 990 prevV = prevV->fPrev; in makeSortedVertex() 992 Vertex* nextV = prevV ? prevV->fNext : mesh->fHead; in makeSortedVertex() 994 prevV = nextV; in makeSortedVertex() 998 if (prevV && coincident(prevV->fPoint, p)) { in makeSortedVertex() 999 v = prevV; in makeSortedVertex() 1005 if (!prevV) { in makeSortedVertex() 1010 v->fID = (prevV->fID + nextV->fID) * 0.5f; in makeSortedVertex() 1013 mesh->insert(v, prevV, nextV); in makeSortedVertex()
|
D | GrAATriangulator.cpp | 418 Vertex* prevV = prevEdge->fWinding > 0 ? prevEdge->fTop : prevEdge->fBottom; in strokeBoundary() local 465 Line prevTangent(prevV->fPoint, in strokeBoundary() 466 prevV->fPoint + SkVector::Make(prevOuter.fA, prevOuter.fB)); in strokeBoundary() 482 Line prevTangent(prevV->fPoint, in strokeBoundary() 483 prevV->fPoint + SkVector::Make(prevInner.fA, prevInner.fB)); in strokeBoundary() 539 prevV = v; in strokeBoundary()
|
/third_party/flutter/skia/src/gpu/ |
D | GrTessellator.cpp | 1192 Vertex* prevV = reference; in create_sorted_vertex() local 1193 while (prevV && c.sweep_lt(p, prevV->fPoint)) { in create_sorted_vertex() 1194 prevV = prevV->fPrev; in create_sorted_vertex() 1196 Vertex* nextV = prevV ? prevV->fNext : mesh->fHead; in create_sorted_vertex() 1198 prevV = nextV; in create_sorted_vertex() 1202 if (prevV && coincident(prevV->fPoint, p)) { in create_sorted_vertex() 1203 v = prevV; in create_sorted_vertex() 1209 if (!prevV) { in create_sorted_vertex() 1214 v->fID = (prevV->fID + nextV->fID) * 0.5f; in create_sorted_vertex() 1217 mesh->insert(v, prevV, nextV); in create_sorted_vertex() [all …]
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderOperatorTests.cpp | 1779 …const Value& prevV = (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : fun… in init() local 1785 const int prevInScalarSize = isScalarType(prevV.valueType) ? 1 : inScalarSize; in init() 1786 … const DataType prevInDataType = isFloatType(prevV.valueType) ? s_floatTypes[prevInScalarSize - 1] in init() 1787 : isIntType(prevV.valueType) ? s_intTypes[prevInScalarSize - 1] in init() 1788 : isUintType(prevV.valueType) ? s_uintTypes[prevInScalarSize - 1] in init() 1789 : isBoolType(prevV.valueType) ? s_boolTypes[prevInScalarSize - 1] in init()
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderOperatorTests.cpp | 2178 …const Value& prevV = (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : fun… local 2184 int prevInScalarSize = isScalarType(prevV.valueType) ? 1 : inScalarSize; 2185 … DataType prevInDataType = isFloatType(prevV.valueType) ? s_floatTypes[prevInScalarSize - 1] 2186 : isIntType(prevV.valueType) ? s_intTypes[prevInScalarSize - 1] 2187 : isUintType(prevV.valueType) ? s_uintTypes[prevInScalarSize - 1] 2188 : isBoolType(prevV.valueType) ? s_boolTypes[prevInScalarSize - 1]
|
/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fShaderOperatorTests.cpp | 1315 …const Value& prevV = (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : fun… local 1333 …if (inputNdx == 0 || isScalarType(prevV.valueType) != isScalarType(v.valueType)) // \note Only wri…
|