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Searched refs:prevV (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/src/gpu/geometry/
DGrTriangulator.cpp988 Vertex* prevV = reference; in makeSortedVertex() local
989 while (prevV && c.sweep_lt(p, prevV->fPoint)) { in makeSortedVertex()
990 prevV = prevV->fPrev; in makeSortedVertex()
992 Vertex* nextV = prevV ? prevV->fNext : mesh->fHead; in makeSortedVertex()
994 prevV = nextV; in makeSortedVertex()
998 if (prevV && coincident(prevV->fPoint, p)) { in makeSortedVertex()
999 v = prevV; in makeSortedVertex()
1005 if (!prevV) { in makeSortedVertex()
1010 v->fID = (prevV->fID + nextV->fID) * 0.5f; in makeSortedVertex()
1013 mesh->insert(v, prevV, nextV); in makeSortedVertex()
DGrAATriangulator.cpp418 Vertex* prevV = prevEdge->fWinding > 0 ? prevEdge->fTop : prevEdge->fBottom; in strokeBoundary() local
465 Line prevTangent(prevV->fPoint, in strokeBoundary()
466 prevV->fPoint + SkVector::Make(prevOuter.fA, prevOuter.fB)); in strokeBoundary()
482 Line prevTangent(prevV->fPoint, in strokeBoundary()
483 prevV->fPoint + SkVector::Make(prevInner.fA, prevInner.fB)); in strokeBoundary()
539 prevV = v; in strokeBoundary()
/third_party/flutter/skia/src/gpu/
DGrTessellator.cpp1192 Vertex* prevV = reference; in create_sorted_vertex() local
1193 while (prevV && c.sweep_lt(p, prevV->fPoint)) { in create_sorted_vertex()
1194 prevV = prevV->fPrev; in create_sorted_vertex()
1196 Vertex* nextV = prevV ? prevV->fNext : mesh->fHead; in create_sorted_vertex()
1198 prevV = nextV; in create_sorted_vertex()
1202 if (prevV && coincident(prevV->fPoint, p)) { in create_sorted_vertex()
1203 v = prevV; in create_sorted_vertex()
1209 if (!prevV) { in create_sorted_vertex()
1214 v->fID = (prevV->fID + nextV->fID) * 0.5f; in create_sorted_vertex()
1217 mesh->insert(v, prevV, nextV); in create_sorted_vertex()
[all …]
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp1779 …const Value& prevV = (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : fun… in init() local
1785 const int prevInScalarSize = isScalarType(prevV.valueType) ? 1 : inScalarSize; in init()
1786 … const DataType prevInDataType = isFloatType(prevV.valueType) ? s_floatTypes[prevInScalarSize - 1] in init()
1787 : isIntType(prevV.valueType) ? s_intTypes[prevInScalarSize - 1] in init()
1788 : isUintType(prevV.valueType) ? s_uintTypes[prevInScalarSize - 1] in init()
1789 : isBoolType(prevV.valueType) ? s_boolTypes[prevInScalarSize - 1] in init()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderOperatorTests.cpp2178 …const Value& prevV = (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : fun… local
2184 int prevInScalarSize = isScalarType(prevV.valueType) ? 1 : inScalarSize;
2185 … DataType prevInDataType = isFloatType(prevV.valueType) ? s_floatTypes[prevInScalarSize - 1]
2186 : isIntType(prevV.valueType) ? s_intTypes[prevInScalarSize - 1]
2187 : isUintType(prevV.valueType) ? s_uintTypes[prevInScalarSize - 1]
2188 : isBoolType(prevV.valueType) ? s_boolTypes[prevInScalarSize - 1]
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderOperatorTests.cpp1315 …const Value& prevV = (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : fun… local
1333 …if (inputNdx == 0 || isScalarType(prevV.valueType) != isScalarType(v.valueType)) // \note Only wri…