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Searched refs:primitive_state (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_pipeline.c74 VkPipelineInputAssemblyStateCreateInfo primitive_state = {0}; in zink_create_gfx_pipeline() local
75 primitive_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in zink_create_gfx_pipeline()
76 primitive_state.topology = primitive_topology; in zink_create_gfx_pipeline()
87 primitive_state.primitiveRestartEnable = VK_FALSE; in zink_create_gfx_pipeline()
90 primitive_state.primitiveRestartEnable = state->primitive_restart ? VK_TRUE : VK_FALSE; in zink_create_gfx_pipeline()
238 pci.pInputAssemblyState = &primitive_state; in zink_create_gfx_pipeline()