Searched refs:psContext (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend_impl.h | 41 SWR_PS_CONTEXT& psContext); 443 INLINE void CalcCentroidPos(SWR_PS_CONTEXT& psContext, 509 psContext.vX.centroid = 510 _simd_blendv_ps(vXSample, psContext.vX.center, _simd_castsi_ps(vEvalAtCenter)); 511 psContext.vY.centroid = 512 _simd_blendv_ps(vYSample, psContext.vY.center, _simd_castsi_ps(vEvalAtCenter)); 527 psContext.vX.centroid = 528 _simd_blendv_ps(psContext.vX.centroid, vXSample, _simd_castsi_ps(vCase3a)); 529 psContext.vY.centroid = 530 _simd_blendv_ps(psContext.vY.centroid, vYSample, _simd_castsi_ps(vCase3a)); [all …]
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D | backend_sample.cpp | 57 SWR_PS_CONTEXT psContext; in BackendSampleRate() local 59 SetupPixelShaderContext<T>(&psContext, samplePos, work); in BackendSampleRate() 62 SetupRenderBuffers(psContext.pColorBuffer, in BackendSampleRate() 72 psContext.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps(static_cast<float>(y))); in BackendSampleRate() 73 psContext.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps(static_cast<float>(y))); in BackendSampleRate() 79 psContext.vX.UL = _simd_add_ps(vULOffsetsX, _simd_set1_ps(static_cast<float>(x))); in BackendSampleRate() 80 psContext.vX.center = _simd_add_ps(vCenterOffsetsX, _simd_set1_ps(static_cast<float>(x))); in BackendSampleRate() 97 pCoverageMask, psContext.inputMask, state.blendState.sampleMask); in BackendSampleRate() 102 CalcPixelBarycentrics(coeffs, psContext); in BackendSampleRate() 105 &psContext, samplePos, coeffs, work.coverageMask, state.blendState.sampleMask); in BackendSampleRate() [all …]
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D | backend_singlesample.cpp | 58 SWR_PS_CONTEXT psContext; in BackendSingleSample() local 60 SetupPixelShaderContext<T>(&psContext, samplePos, work); in BackendSingleSample() 63 SetupRenderBuffers(psContext.pColorBuffer, in BackendSingleSample() 74 psContext.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps(static_cast<float>(y))); in BackendSingleSample() 75 psContext.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps(static_cast<float>(y))); in BackendSingleSample() 81 psContext.vX.UL = _simd_add_ps(vULOffsetsX, _simd_set1_ps(static_cast<float>(x))); in BackendSingleSample() 82 psContext.vX.center = _simd_add_ps(vCenterOffsetsX, _simd_set1_ps(static_cast<float>(x))); in BackendSingleSample() 117 pCoverageMask, psContext.inputMask, state.blendState.sampleMask); in BackendSingleSample() 122 CalcPixelBarycentrics(coeffs, psContext); in BackendSingleSample() 125 &psContext, samplePos, coeffs, work.coverageMask, state.blendState.sampleMask); in BackendSingleSample() [all …]
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D | backend.cpp | 272 SWR_PS_CONTEXT psContext; in BackendNullPS() local 321 psContext.vX.sample = _simd_add_ps(vXSamplePosUL, samplePos.vX(sample)); in BackendNullPS() 322 psContext.vY.sample = _simd_add_ps(vYSamplePosUL, samplePos.vY(sample)); in BackendNullPS() 324 CalcSampleBarycentrics(coeffs, psContext); in BackendNullPS() 327 psContext.vZ = vplaneps(coeffs.vZa, in BackendNullPS() 330 psContext.vI.sample, in BackendNullPS() 331 psContext.vJ.sample); in BackendNullPS() 332 psContext.vZ = state.pfnQuantizeDepth(psContext.vZ); in BackendNullPS() 341 psContext.vI.sample, in BackendNullPS() 342 psContext.vJ.sample); in BackendNullPS() [all …]
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