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Searched refs:ps_const_i (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dstateblock9.c207 if (mask->changed.ps_const_i) { in nine_state_copy_common()
208 uint16_t m = mask->changed.ps_const_i; in nine_state_copy_common()
211 memcpy(dst->ps_const_i[i], src->ps_const_i[i], 4 * sizeof(int)); in nine_state_copy_common()
430 memcpy(dst->ps_const_i, src->ps_const_i, sizeof(dst->ps_const_i)); in nine_state_copy_common_all()
Dnine_state.h177 uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */ member
202 int ps_const_i[NINE_MAX_CONST_I][4]; member
232 BOOL ps_const_i; member
270 int ps_const_i[NINE_MAX_CONST_I][4]; member
Dnine_state.c563 if (context->changed.ps_const_i) { in prepare_ps_constants_userbuf()
565 memcpy(idst, context->ps_const_i, sizeof(context->ps_const_i)); in prepare_ps_constants_userbuf()
566 context->changed.ps_const_i = 0; in prepare_ps_constants_userbuf()
1795 memcpy(&context->ps_const_i[StartRegister][0], in CSMT_ITEM_NO_WAIT()
1797 Vector4iCount * sizeof(context->ps_const_i[0])); in CSMT_ITEM_NO_WAIT()
1799 context->changed.ps_const_i = TRUE; in CSMT_ITEM_NO_WAIT()
1813 memcpy(&context->ps_const_i[StartRegister][0], in CSMT_ITEM_NO_WAIT()
1818 context->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); in CSMT_ITEM_NO_WAIT()
1819 context->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); in CSMT_ITEM_NO_WAIT()
1820 context->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); in CSMT_ITEM_NO_WAIT()
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Dpixelshader9.h127 (void *)context->ps_const_i, in NinePixelShader9_UpdateKey()
Ddevice9.c2521 dst->changed.ps_const_i = 0xffff; in NineDevice9_CreateStateBlock()
4003 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData, in NineDevice9_SetPixelShaderConstantI()
4004 Vector4iCount * sizeof(state->ps_const_i[0]))) in NineDevice9_SetPixelShaderConstantI()
4007 memcpy(&state->ps_const_i[StartRegister][0], in NineDevice9_SetPixelShaderConstantI()
4009 Vector4iCount * sizeof(state->ps_const_i[0])); in NineDevice9_SetPixelShaderConstantI()
4012 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); in NineDevice9_SetPixelShaderConstantI()
4013 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); in NineDevice9_SetPixelShaderConstantI()
4014 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); in NineDevice9_SetPixelShaderConstantI()
4015 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); in NineDevice9_SetPixelShaderConstantI()
4020 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; in NineDevice9_SetPixelShaderConstantI()
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