Searched refs:ps_const_i (Results 1 – 5 of 5) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/nine/ |
D | stateblock9.c | 207 if (mask->changed.ps_const_i) { in nine_state_copy_common() 208 uint16_t m = mask->changed.ps_const_i; in nine_state_copy_common() 211 memcpy(dst->ps_const_i[i], src->ps_const_i[i], 4 * sizeof(int)); in nine_state_copy_common() 430 memcpy(dst->ps_const_i, src->ps_const_i, sizeof(dst->ps_const_i)); in nine_state_copy_common_all()
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D | nine_state.h | 177 uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */ member 202 int ps_const_i[NINE_MAX_CONST_I][4]; member 232 BOOL ps_const_i; member 270 int ps_const_i[NINE_MAX_CONST_I][4]; member
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D | nine_state.c | 563 if (context->changed.ps_const_i) { in prepare_ps_constants_userbuf() 565 memcpy(idst, context->ps_const_i, sizeof(context->ps_const_i)); in prepare_ps_constants_userbuf() 566 context->changed.ps_const_i = 0; in prepare_ps_constants_userbuf() 1795 memcpy(&context->ps_const_i[StartRegister][0], in CSMT_ITEM_NO_WAIT() 1797 Vector4iCount * sizeof(context->ps_const_i[0])); in CSMT_ITEM_NO_WAIT() 1799 context->changed.ps_const_i = TRUE; in CSMT_ITEM_NO_WAIT() 1813 memcpy(&context->ps_const_i[StartRegister][0], in CSMT_ITEM_NO_WAIT() 1818 context->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); in CSMT_ITEM_NO_WAIT() 1819 context->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); in CSMT_ITEM_NO_WAIT() 1820 context->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); in CSMT_ITEM_NO_WAIT() [all …]
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D | pixelshader9.h | 127 (void *)context->ps_const_i, in NinePixelShader9_UpdateKey()
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D | device9.c | 2521 dst->changed.ps_const_i = 0xffff; in NineDevice9_CreateStateBlock() 4003 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData, in NineDevice9_SetPixelShaderConstantI() 4004 Vector4iCount * sizeof(state->ps_const_i[0]))) in NineDevice9_SetPixelShaderConstantI() 4007 memcpy(&state->ps_const_i[StartRegister][0], in NineDevice9_SetPixelShaderConstantI() 4009 Vector4iCount * sizeof(state->ps_const_i[0])); in NineDevice9_SetPixelShaderConstantI() 4012 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); in NineDevice9_SetPixelShaderConstantI() 4013 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); in NineDevice9_SetPixelShaderConstantI() 4014 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); in NineDevice9_SetPixelShaderConstantI() 4015 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); in NineDevice9_SetPixelShaderConstantI() 4020 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; in NineDevice9_SetPixelShaderConstantI() [all …]
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