Searched refs:ps_depth_out_reg (Results 1 – 4 of 4) sorted by relevance
123 int ps_depth_out_reg; /* depth output register */ member
105 printf(" ps_depth_out_reg=%i\n", shader->ps_depth_out_reg); in etna_dump_shader()254 cs->writes_z = fs->ps_depth_out_reg >= 0; in etna_link_shaders()
110 c->variant->ps_depth_out_reg = src.reg; in etna_emit_output()1080 v->ps_depth_out_reg = -1; in etna_compile_shader_nir()1203 assert(v->ps_depth_out_reg <= 0); in etna_compile_shader_nir()
2176 …sobj->ps_depth_out_reg = reg->native.id; /* =always native reg 0, only z component should be assig… in fill_in_ps_outputs()2499 v->ps_depth_out_reg = -1; in etna_compile_shader()