Searched refs:ps_shader (Results 1 – 6 of 6) sorted by relevance
772 value = rctx->ps_shader->info.file_count[TGSI_FILE_HW_ATOMIC]; in r600_get_hw_atomic_count()775 value = rctx->ps_shader->info.file_count[TGSI_FILE_HW_ATOMIC] + in r600_get_hw_atomic_count()779 value = rctx->ps_shader->info.file_count[TGSI_FILE_HW_ATOMIC] + in r600_get_hw_atomic_count()784 value = rctx->ps_shader->info.file_count[TGSI_FILE_HW_ATOMIC] + in r600_get_hw_atomic_count()827 if (rctx->ps_shader->current->shader.gs_prim_id_input && !rctx->gs_shader) { in r600_shader_selector_key()829 …key->vs.prim_id_out = rctx->ps_shader->current->shader.input[rctx->ps_shader->current->shader.ps_p… in r600_shader_selector_key()839 if (rctx->ps_shader->info.images_declared) in r600_shader_selector_key()1049 rctx->ps_shader = (struct r600_pipe_shader_selector *)state; in r600_bind_ps_state()1147 if (rctx->ps_shader == sel) { in r600_delete_ps_state()1148 rctx->ps_shader = NULL; in r600_delete_ps_state()[all …]
2025 num_gprs[R600_HW_STAGE_PS] = rctx->ps_shader->current->shader.bc.ngpr; in r600_adjust_gprs()2802 if (!rctx->ps_shader) { in r600_update_db_shader_control()2807 !rctx->ps_shader->current->ps_depth_export; in r600_update_db_shader_control()2809 db_shader_control = rctx->ps_shader->current->db_shader_control | in r600_update_db_shader_control()2812 ps_conservative_z = rctx->ps_shader->current->shader.ps_conservative_z; in r600_update_db_shader_control()
570 struct r600_pipe_shader_selector *ps_shader; member
75 util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader); in r600_blitter_begin()
3732 if (!rctx->ps_shader) { in evergreen_update_db_shader_control()3737 !rctx->ps_shader->current->ps_depth_export; in evergreen_update_db_shader_control()3739 db_shader_control = rctx->ps_shader->current->db_shader_control | in evergreen_update_db_shader_control()3757 if (rctx->alphatest_state.sx_alpha_test_control || rctx->ps_shader->info.writes_memory) { in evergreen_update_db_shader_control()
3333 - radeonsi: don't use rasterizer_discard to validate draws, only check ps_shader