Searched refs:qir_uniform (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_program.c | 105 qir_uniform(c, QUNIFORM_UBO0_ADDR, in indirect_uniform_load() 131 qir_uniform(c, QUNIFORM_UBO1_ADDR, 0)); in vc4_ubo_load() 394 addr, qir_uniform(c, QUNIFORM_TEXTURE_MSAA_ADDR, unit)); in ntq_emit_txf() 463 lod = qir_uniform(c, QUNIFORM_TEXTURE_FIRST_LEVEL, unit); in ntq_emit_tex() 469 qir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P0, unit), in ntq_emit_tex() 470 qir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P1, unit), in ntq_emit_tex() 471 qir_uniform(c, QUNIFORM_CONSTANT, 0), in ntq_emit_tex() 472 qir_uniform(c, QUNIFORM_CONSTANT, 0), in ntq_emit_tex() 477 texture_u[2] = qir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P2, in ntq_emit_tex() 491 qir_uniform(c, QUNIFORM_TEXTURE_BORDER_COLOR, in ntq_emit_tex() [all …]
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D | vc4_qir_emit_uniform_stream_resets.c | 60 qir_uniform(c, QUNIFORM_UNIFORMS_ADDRESS, 0); in qir_emit_uniform_stream_resets()
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D | vc4_qir.h | 528 struct qreg qir_uniform(struct vc4_compile *c, 588 return qir_uniform(c, QUNIFORM_CONSTANT, ui); in qir_uniform_ui() 594 return qir_uniform(c, QUNIFORM_CONSTANT, fui(f)); in qir_uniform_f()
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D | vc4_qir.c | 765 qir_uniform(struct vc4_compile *c, in qir_uniform() function
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