Searched refs:qir_uniform_ui (Results 1 – 3 of 3) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_program.c | 99 indirect_offset = qir_MAX(c, indirect_offset, qir_uniform_ui(c, 0)); in indirect_uniform_load() 101 qir_uniform_ui(c, range - 4)); in indirect_uniform_load() 125 offset = qir_MAX(c, offset, qir_uniform_ui(c, 0)); in vc4_ubo_load() 127 qir_uniform_ui(c, c->fs_key->ubo_1_size - 4)); in vc4_ubo_load() 342 qir_uniform_ui(c, 24)); in ntq_umul() 344 qir_uniform_ui(c, 24)); in ntq_umul() 352 qir_uniform_ui(c, 24))); in ntq_umul() 359 qir_uniform_ui(c, 8))); in ntq_scale_depth_texture() 390 addr = qir_MAX(c, addr, qir_uniform_ui(c, 0)); in ntq_emit_txf() 391 addr = qir_MIN_NOIMM(c, addr, qir_uniform_ui(c, size - 4)); in ntq_emit_txf() [all …]
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D | vc4_opt_constant_folding.c | 88 inst->src[0] = qir_uniform_ui(c, result); in constant_fold()
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D | vc4_qir.h | 586 qir_uniform_ui(struct vc4_compile *c, uint32_t ui) in qir_uniform_ui() function
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