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Searched refs:qir_uniform_ui (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_program.c99 indirect_offset = qir_MAX(c, indirect_offset, qir_uniform_ui(c, 0)); in indirect_uniform_load()
101 qir_uniform_ui(c, range - 4)); in indirect_uniform_load()
125 offset = qir_MAX(c, offset, qir_uniform_ui(c, 0)); in vc4_ubo_load()
127 qir_uniform_ui(c, c->fs_key->ubo_1_size - 4)); in vc4_ubo_load()
342 qir_uniform_ui(c, 24)); in ntq_umul()
344 qir_uniform_ui(c, 24)); in ntq_umul()
352 qir_uniform_ui(c, 24))); in ntq_umul()
359 qir_uniform_ui(c, 8))); in ntq_scale_depth_texture()
390 addr = qir_MAX(c, addr, qir_uniform_ui(c, 0)); in ntq_emit_txf()
391 addr = qir_MIN_NOIMM(c, addr, qir_uniform_ui(c, size - 4)); in ntq_emit_txf()
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Dvc4_opt_constant_folding.c88 inst->src[0] = qir_uniform_ui(c, result); in constant_fold()
Dvc4_qir.h586 qir_uniform_ui(struct vc4_compile *c, uint32_t ui) in qir_uniform_ui() function