Searched refs:quadClr1 (Results 1 – 2 of 2) sorted by relevance
250 const Vec4& quadClr1 = highColor; in drawAndCheckGradient() local266 quad.color[1] = isVerticallyIncreasing ? quadClr1 : quadClr0; in drawAndCheckGradient()267 quad.color[2] = isVerticallyIncreasing ? quadClr0 : quadClr1; in drawAndCheckGradient()268 quad.color[3] = quadClr1; in drawAndCheckGradient()290 const Vec4 inputClr = (1.0f-inputF)*quadClr0 + inputF*quadClr1; in drawAndCheckGradient()
256 const Vec4& quadClr1 = highColor; in drawAndCheckGradient() local272 quad.color[1] = isVerticallyIncreasing ? quadClr1 : quadClr0; in drawAndCheckGradient()273 quad.color[2] = isVerticallyIncreasing ? quadClr0 : quadClr1; in drawAndCheckGradient()274 quad.color[3] = quadClr1; in drawAndCheckGradient()296 const Vec4 inputClr = (1.0f-inputF)*quadClr0 + inputF*quadClr1; in drawAndCheckGradient()