Searched refs:quadSide (Results 1 – 3 of 3) sorted by relevance
1264 const float quadSide = 0.15f; in generateTriangles() local1274 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles()1326 const float quadSide = (m_caseType == FILLRULECASE_CLIPPED_PARTIAL) ? (1.0f) : (2.0f); in generateTriangles() local1329 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles()
1413 const float quadSide = 0.15f; in generateTriangles() local1423 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles()1475 const float quadSide = (m_caseType == FILLRULECASE_CLIPPED_PARTIAL) ? (1.0f) : (2.0f); in generateTriangles() local1478 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles()
4854 const float quadSide = 0.15f; in generateTriangles() local4864 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles()4916 const float quadSide = (m_caseType == FILLRULECASE_CLIPPED_PARTIAL) ? (1.0f) : (2.0f); in generateTriangles() local4919 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles()