Searched refs:quad_samples (Results 1 – 1 of 1) sorted by relevance
898 uint32_t quad_samples = VC4_MAX_SAMPLES * 4; in vc4_surface_msaa_get_sample() local899 uint32_t tile_stride = quad_samples * tile_w / 2; in vc4_surface_msaa_get_sample()903 (subtile_x >> 1) * quad_samples + in vc4_surface_msaa_get_sample()