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Searched refs:qual_max_vertices (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.cpp1845 unsigned qual_max_vertices; in set_shader_inout_layout() local
1848 &qual_max_vertices, true)) { in set_shader_inout_layout()
1850 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) { in set_shader_inout_layout()
1855 qual_max_vertices); in set_shader_inout_layout()
1857 shader->info.Geom.VerticesOut = qual_max_vertices; in set_shader_inout_layout()