Searched refs:qx0 (Results 1 – 2 of 2) sorted by relevance
52 GLfloat qx0, qy0; /* quad vertices */ member290 const GLfloat fx0 = sx - info->qx0; in compute_coveragef()350 line->qx0 = x0 - line->yAdj; in segment()359 line->ex0 = line->qx1 - line->qx0; in segment()365 line->ex3 = line->qx0 - line->qx3; in segment()
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